A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games

Yoshihiro Kawano, Masahiro Miyata, Dai Hanawa, Tatsuhiro Yonekura

2008

Abstract

Online games have rapidly gained popularity as network speed and computer performance has improved. Network latency remains a significant problem, though, in applications needing high interactivity, such as action games and real-time sports games. Such applications are called a Distributed Virtual Environment (DVE). In general, a server-client architecture is used for a DVE. In this paper, we focus on the current Web system, the most widely used infrastructure of this type, and propose a strategy for designing real-time Web games. To date, no such design strategies have been explicitly established. In an earlier paper, we introduced two techniques, called Dead reckoning and Allocated Topographical Zone. Here, we explain how these can be used in real-time Web games to overcome the limitations of HTTP communication. As an example of such application, we have implemented a Web-based real-time avatar operation game. This implementation confirmed that our concept can be extended to various types of real-time Web application.

References

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Paper Citation


in Harvard Style

Kawano Y., Miyata M., Hanawa D. and Yonekura T. (2008). A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games . In Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-8111-26-5, pages 171-177. DOI: 10.5220/0001525701710177


in Bibtex Style

@conference{webist08,
author={Yoshihiro Kawano and Masahiro Miyata and Dai Hanawa and Tatsuhiro Yonekura},
title={A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games},
booktitle={Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2008},
pages={171-177},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001525701710177},
isbn={978-989-8111-26-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - A NEW CONCEPT FOR REAL-TIME WEB GAMES - Developing Highly Real-Time Web Games
SN - 978-989-8111-26-5
AU - Kawano Y.
AU - Miyata M.
AU - Hanawa D.
AU - Yonekura T.
PY - 2008
SP - 171
EP - 177
DO - 10.5220/0001525701710177