REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment

Martin Lopez-Nores, Yolanda Blanco-Fernandez, José J. Pazos-arias, Alberto Gil-solla, Jorge Garcia-Duque, Manuel Ramos-Cabrer

2013

Abstract

Much of human history has been shaped by the outcomes of countless battles and wars. Unfortunately, the classical pedagogy of these events merely tells about who were the belligerent forces, how long the fights lasted for, and who ended up winning. We present one proposal to engage groups of people into immersive collective experiences that will make them learn about a certain battle or war both from the inside, as reenactors, and from the outside, as historians. The participants will be equipped with smartphones or tablets that interact with the technological facility developed within the EXPERIMEDIA FP7 project, which provides support for the implementation, deployment and execution of distributed live games, social networking features and augmented reality.

References

  1. Akkerman, S., Admiraal, W., and Huizenga, J. (2009). Storification in History education: A mobile game in and about medieval Amsterdam. Computers & Education, 52(2):449-459.
  2. Arends, M., Weingartner, M., Froschauer, J., Goldfarb, D., and Merkl, D. (2012). Learning about Art History by exploratory search, contextual view and social tags. In Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies (ICALT), Rome, Italy.
  3. Charsky, D. and Ressler, W. (2011). “games are made for fun”: Lessons on the effects of concept maps in the classroom use of computer games. Computers & Education, 56(3):604-615.
  4. Fassbender, E., Richards, D., Bilgin, A., Thompson, W., and Heiden, W. (2012). VirSchool: The effect of background music and immersive display systems on memory for facts learned in an educational virtual environment. Computers & Education, 58(1):490-500.
  5. Herodotus (author) and A. D. Godley (translator) (1922). Herodotus, books V-VII: The Persian Wars. Loeb Classical Library.
  6. Jacobson, A., Militello, R., and Baveye, P. (2009). Development of computer-assisted virtual field trips to support multidisciplinary learning. Computers & Education, 52(3):571-580.
  7. L ópez-Nores, M., Blanco-Fernández, Y., Pazos-Arias, J., Gil-Solla, A., García-Duque, J., and RamosCabrer, M. (2012). REENACT experiment - experiment problem statement, requirements and PIA review. EXPERIMEDIA project deliverable D4.9.1, http://www.experimedia.eu/publications.
  8. Sala, L., Vannini, S., and Rubegni, E. (2011). Mobile learning in cultural institutions through the use of an Apple iPad application prototype. a case study at Monte Verità. In Proceedings of Red-conference - Rethinking education in the knowledge society, Ascona, Switzerland.
  9. Salama, D., Garrido Ostermann, E., Ljungstrand, P., Softic, S., Prettenhofer, S., Boniface, M., Crowle, S., S.C.Phillips, Halb, W., and Konstanteli, K. (2012). First blueprint architecture. EXPERIMEDIA project deliverable D2.1.3, http://www.experimedia.eu/publications.
  10. Watson, W., Mong, C., and Harris, C. (2011). A case study of the in-class use of a video game for teaching high school History. Computers & Education, 56(2):466- 474.
Download


Paper Citation


in Harvard Style

Lopez-Nores M., Blanco-Fernandez Y., J. Pazos-arias J., Gil-solla A., Garcia-Duque J. and Ramos-Cabrer M. (2013). REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment . In Proceedings of the 10th International Conference on Signal Processing and Multimedia Applications and 10th International Conference on Wireless Information Networks and Systems - Volume 1: SIGMAP, (ICETE 2013) ISBN 978-989-8565-74-7, pages 111-118. DOI: 10.5220/0004499801110118


in Bibtex Style

@conference{sigmap13,
author={Martin Lopez-Nores and Yolanda Blanco-Fernandez and José J. Pazos-arias and Alberto Gil-solla and Jorge Garcia-Duque and Manuel Ramos-Cabrer},
title={REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment},
booktitle={Proceedings of the 10th International Conference on Signal Processing and Multimedia Applications and 10th International Conference on Wireless Information Networks and Systems - Volume 1: SIGMAP, (ICETE 2013)},
year={2013},
pages={111-118},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004499801110118},
isbn={978-989-8565-74-7},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 10th International Conference on Signal Processing and Multimedia Applications and 10th International Conference on Wireless Information Networks and Systems - Volume 1: SIGMAP, (ICETE 2013)
TI - REENACT: Augmented Reality and Collective Role Playing to Enhance the Pedagogy of Historical Events - An EXPERIMEDIA Experiment
SN - 978-989-8565-74-7
AU - Lopez-Nores M.
AU - Blanco-Fernandez Y.
AU - J. Pazos-arias J.
AU - Gil-solla A.
AU - Garcia-Duque J.
AU - Ramos-Cabrer M.
PY - 2013
SP - 111
EP - 118
DO - 10.5220/0004499801110118