Web-mediated Augmentation and Interactivity Enhancement of Omni-directional Video in Both 2D and 3D

Maarten Wijnants, Kris Van Erum, Peter Quax, Wim Lamotte

2015

Abstract

Video consumption has since the emergence of the medium largely been a passive affair. This paper proposes augmented Omni-Directional Video (ODV) as a novel format to engage viewers and to open up new ways of interacting with video content. Augmented ODV blends two important contemporary technologies: Augmented Video Viewing and 360 degree video. The former allows for the addition of interactive features to Web-based video playback, while the latter unlocks spatial video navigation opportunities. The augmented ODV principle is exposed to developers through a collection of standards-compliant Web interfaces, this way allowing for a wide range of usage scenarios and heterogeneous consumer profiles to be targeted in a broad spectrum of application domains. The paper covers the extensive set of technologies powering the concept, hereby addressing a variety of topics ranging from content authoring and editing to visualization and rendering. Two use case prototypes showcase the expressiveness and practical feasibility of the augmented ODV methodology, while performance evaluation results establish that the augmented ODV implementation is computationally sufficiently lightweight to warrant execution on low-cost PC hardware and even tablet devices.

References

  1. Dakss, J., Agamanolis, S., Chalom, E., and V. Michael Bove Jr. (1999). Hyperlinked Video. In Proceedings of SPIE Multimedia Systems and Applications 3528, pages 2- 10.
  2. Galiegue, F., Zyp, K., and Court, G. (2013). JSON Schema: Interactive and non Interactive Validation. Internet-Draft, Internet Engineering Task Force. Online, http://tools.ietf.org/html/draft-fge-json-schemavalidation-00.
  3. Google (2015). Chrome DevTools Overview. https://developer.chrome.com/devtools.
  4. Hamari, J., Koivisto, J., and Sarsa, H. (2014). Does Gamification Work? - A Literature Review of Empirical Studies on Gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences, HICSS-47, pages 3025-3034, Hawaii, USA.
  5. Hoffmann, P., Kochems, T., and Herczeg, M. (2008). HyLive: Hypervideo-Authoring for Live Television. In Changing Television Environments, volume 5066 of Lecture Notes in Computer Science, pages 51-60. Springer Berlin Heidelberg.
  6. Jansen, J. and Bulterman, D. C. (2009). SMIL State: an Architecture and Implementation for Adaptive Timebased Web Applications. Multimedia Tools and Applications, 43(3):203-224.
  7. Khronos Group (2013). WebGL Specification Version 1.0.2. Online, https://www.khronos.org/registry/ webgl/specs/1.0/.
  8. Meixner, B., Matusik, K., Grill, C., and Kosch, H. (2014). Towards an Easy to Use Authoring Tool for Interactive Non-linear Video. Multimedia Tools and Applications, 70(2):1251-1276.
  9. Neng, L. A. R. and Chambel, T. (2010). Get Around 360 Hypervideo. In Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2010, pages 119-122, Tampere, Finland. ACM.
  10. Raney, A. A., Arpan, L. M., Pashupati, K., and Brill, D. A. (2003). At the Movies, on the Web: An Investigation of the Effects of Entertaining and Interactive Web Content on Site and Brand Evaluations. Journal of Interactive Marketing, 17(4):38-53.
  11. Sadallah, M., Aubert, O., and Prié, Y. (2012). CHM: An Annotation- and Component-based Hypervideo Model for the Web. Multimedia Tools and Applications, pages 1-35.
  12. Sawhney, N., Balcom, D., and Smith, I. (1997). Authoring and Navigating Video in Space and Time. IEEE MultiMedia, 4(4):30-39.
  13. Seeliger, R., Räck, C., and Arbanowski, S. (2010). Nonlinear Video - A Cross-platform Interactive Video Experience. In Proceedings of the 2nd International Conference on Creative Content Technologies, CONTENT 2010, pages 34-38, Lisbon, Portugal.
  14. Shipman, F., Girgensohn, A., and Wilcox, L. (2003). Combining Spatial and Navigational Structure in the Hyper-Hitchcock Hypervideo Editor. In Proceedings of the 14th Conference on Hypertext and Hypermedia, Hypertext 2003, pages 124-125, Nottingham, UK. ACM.
  15. W3C (2014). CSS Transforms Module Level 1. Online, http://dev.w3.org/csswg/css-transforms/.
  16. Weisstein, E. W. (2014). Spherical Coordinates. From MathWorld - A Wolfram Web Resource. http://mathworld.wolfram.com/ SphericalCoordinates.htmlOnline.
  17. Wijnants, M., Leën, J., Quax, P., and Lamotte, W. (2014). Augmented Video Viewing: Transforming Video Consumption into an Active Experience. In Proceedings of the 5th Multimedia Systems Conference, MMSys 2014, pages 164-167, Singapore, Singapore. ACM.
Download


Paper Citation


in Harvard Style

Wijnants M., Van Erum K., Quax P. and Lamotte W. (2015). Web-mediated Augmentation and Interactivity Enhancement of Omni-directional Video in Both 2D and 3D . In Proceedings of the 11th International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-758-106-9, pages 21-34. DOI: 10.5220/0005442900210034


in Bibtex Style

@conference{webist15,
author={Maarten Wijnants and Kris Van Erum and Peter Quax and Wim Lamotte},
title={Web-mediated Augmentation and Interactivity Enhancement of Omni-directional Video in Both 2D and 3D},
booktitle={Proceedings of the 11th International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2015},
pages={21-34},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005442900210034},
isbn={978-989-758-106-9},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 11th International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - Web-mediated Augmentation and Interactivity Enhancement of Omni-directional Video in Both 2D and 3D
SN - 978-989-758-106-9
AU - Wijnants M.
AU - Van Erum K.
AU - Quax P.
AU - Lamotte W.
PY - 2015
SP - 21
EP - 34
DO - 10.5220/0005442900210034