Serious Games in Autism Spectrum Disorder - An Example of Personalised Design

Ersilia Vallefuoco, Carmela Bravaccio, Alessandro Pepino

2017

Abstract

Over the last decade, several studies evaluated the use of Serious Games as tools to encourage the development of communication, the process of learning, and social behaviour in people with Autism Spectrum Disorder (ASD) alongside traditional therapeutic approaches. The proposed study intends to employ and rate the use of Serious Games to create personalised interactive environments aimed to improve the learning of educational content in children with ASD. In particular, a multidisciplinary team supported the design and development of the serious game to allow a personalised approach.

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Paper Citation


in Harvard Style

Vallefuoco E., Bravaccio C. and Pepino A. (2017). Serious Games in Autism Spectrum Disorder - An Example of Personalised Design . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL, ISBN 978-989-758-239-4, pages 567-572. DOI: 10.5220/0006384905670572


in Bibtex Style

@conference{sgocsl17,
author={Ersilia Vallefuoco and Carmela Bravaccio and Alessandro Pepino},
title={Serious Games in Autism Spectrum Disorder - An Example of Personalised Design},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL,},
year={2017},
pages={567-572},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006384905670572},
isbn={978-989-758-239-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: SGoCSL,
TI - Serious Games in Autism Spectrum Disorder - An Example of Personalised Design
SN - 978-989-758-239-4
AU - Vallefuoco E.
AU - Bravaccio C.
AU - Pepino A.
PY - 2017
SP - 567
EP - 572
DO - 10.5220/0006384905670572