Authors:
Louise Sauvé
1
;
Lise Renaud
2
;
David Kaufman
3
and
Emmanuel Duplàa
4
Affiliations:
1
Télé-université / SAVIE, Canada
;
2
UQAM, Canada
;
3
Simon Fraser University, Canada
;
4
University of Ottawa, Canada
Keyword(s):
Online Games, Seniors, Benefits, Quality of Life.
Related
Ontology
Subjects/Areas/Topics:
Computer-Supported Education
;
e-Learning
;
e-Learning Hardware and Software
;
e-Learning Success Cases
;
Game-Based and Simulation-Based Learning
;
Information Technologies Supporting Learning
;
Learning/Teaching Methodologies and Assessment
Abstract:
A developmental research study aimed to design, publicize and evaluate an online educational game to improve the quality of life for seniors 55 years and older. The game Live Well, Live Healthy! (cvje2.savie.ca) is a Bingo game in which the learning content in the study was integrated into the mechanism of the game. A "pre-test/post-test" single group methodology measured the impact of the game in three dimensions of quality of life: psychological, physical and social. A total of 56 seniors played for a week in the multiplayer mode (real-time interaction with at least two other participants). The results indicate that the educational game improved the perception of seniors in a majority of the variables concerning the three dimensions: physical (fatigue, sleep, eating habits); social well-being (building ties, social connectedness, friendships) and psychological well-being (depression, difficulty doing activities, mood and feeling of being loved). Some variables (sadness, isolation,
proximity to family and physical habits) generated a weak perception of positive benefits for these seniors.
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