USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION

Tucker Smith, Aaron Tull, Kendra Cooper, Shaun Longstreet

2011

Abstract

This paper contends that many of the bottlenecks and difficulties facing faculty and students in traditional lecture and textbook approaches to classrooms can be effectively addressed through the creation and application of simulation based games. In addition to augmenting an active, student-centered learning environment, simulation games can also cultivate soft skills such as communication, teamwork and self-reflection. From a software engineering perspective, an AOP-based architecture approach to developing a simulation game allows for greater flexibility and an increased ability to tailor the simulation for particular institutional and pedagogical needs.

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Paper Citation


in Harvard Style

Smith T., Tull A., Cooper K. and Longstreet S. (2011). USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION . In Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH, ISBN 978-989-8425-78-2, pages 386-392. DOI: 10.5220/0003621603860392


in Bibtex Style

@conference{simultech11,
author={Tucker Smith and Aaron Tull and Kendra Cooper and Shaun Longstreet},
title={USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION},
booktitle={Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,},
year={2011},
pages={386-392},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003621603860392},
isbn={978-989-8425-78-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,
TI - USING SIMULATION TRAINING GAMES TO CREATE MORE ACTIVE AND STUDENT CENTERED LEARNING ENVIRONMENTS FOR SOFTWARE AND SYSTEMS ENGINEERING EDUCATION
SN - 978-989-8425-78-2
AU - Smith T.
AU - Tull A.
AU - Cooper K.
AU - Longstreet S.
PY - 2011
SP - 386
EP - 392
DO - 10.5220/0003621603860392