Interactive Narration Requires Interaction and Emotion

A. Pauchet, F. Rioult, E. Chanoni, Z. Ales, O. Şerban

2013

Abstract

This paper shows how interaction is essential for storytelling with a child. A corpus of narrative dialogues between parents and their children was coded with a mentalist grid. The results of two modelling methods were analysed by an expert in parent-child dialogue analysis. The extraction of dialogue patterns reveals regularities explaining the character’s emotion. Results showed that the most efficient models contain at least one request for attention and/or emotion.

References

  1. Ales, Z., Duplessis, G. D., ¸Serban, O., and Pauchet, A. (2012). A methodology to design human-like embodied conversational agents based on dialogue analysis. In Proc. of HAIDM@AAMAS, pages 34-49, Valencia, Spain.
  2. Allen, J. and Perrault, C. (1980). Analyzing intention in utterances. AI magazine, 15(3):143-178.
  3. Aust, H., Oerder, M., Seide, F., and Steinbiss, V. (1995). The philips automatic train timetable information system. Speech Communication, 17(3-4):249-262.
  4. Bunt, H. (2011). Multifunctionality in dialogue. Computer Speech and Language, 25(2):222-245.
  5. Cassell, J., Bickmore, T., Campbell, L., Vilhjálmsson, H., and Yan, H. (2000). Embodied conversational agents. chapter Human conversation as a system framework: designing embodied conversational agents, pages 29- 63. MIT Press.
  6. Chanoni, E. (2009). Comment les mères racontent une histoire de fausses croyances à leur enfant de 3 à 5 ans ? Number 2, pages 181-189.
  7. Frampton, M. and Lemon, O. (2009). Recent research advances in reinforcement learning in spoken dialogue systems. Knowledge Engineering Review, 24(04):375-408.
  8. Hulstijn, J. (2000). Dialogue games are recipes for joint action. In Proc. of Gotalog'00.
  9. Lecroq, T., Pauchet, A., and Solano, E. C. E. G. A. (2012). Pattern discovery in annotated dialogues using dynamic programming. In IJIIDS, volume 6, pages 603- 618.
  10. McTear, M. (2004). Spoken dialogue technology: toward the conversational user interface. Springer-Verlag New York Inc.
  11. Pelachaud, C. (2009). Modelling multimodal expression of emotion in a virtual agent. Philosophical Trans. of the Royal Society B: Biological Sciences, 364(1535).
  12. Schroder, M. (2010). The SEMAINE API: towards a standards-based framework for building emotionoriented systems. Advances in HCI, 2010:2-2.
  13. Searle, J. (1969). Speech Acts: An Essay in the Philosophy of Language. Cambridge University.
  14. Swartout, W. R., Gratch, J., Jr., R. W. H., Hovy, E. H., Marsella, S., Rickel, J., and Traum, D. R. (2006). Toward virtual humans. AI Magazine, 27(2):96-108.
Download


Paper Citation


in Harvard Style

Pauchet A., Rioult F., Chanoni E., Ales Z. and Şerban O. (2013). Interactive Narration Requires Interaction and Emotion . In Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, ISBN 978-989-8565-39-6, pages 527-530. DOI: 10.5220/0004259605270530


in Bibtex Style

@conference{icaart13,
author={A. Pauchet and F. Rioult and E. Chanoni and Z. Ales and O. Şerban},
title={Interactive Narration Requires Interaction and Emotion},
booktitle={Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,},
year={2013},
pages={527-530},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004259605270530},
isbn={978-989-8565-39-6},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 5th International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,
TI - Interactive Narration Requires Interaction and Emotion
SN - 978-989-8565-39-6
AU - Pauchet A.
AU - Rioult F.
AU - Chanoni E.
AU - Ales Z.
AU - Şerban O.
PY - 2013
SP - 527
EP - 530
DO - 10.5220/0004259605270530