Complex Character - Model for a Non Player AI Character for Interactive Narrative Discourse

Hee Holmen

2015

Abstract

Non Player Characters (NPC) in Interactive Drama, Façade, are built based on the Believable Agent model. This model is made for effectively managing character behaviour, as believability is expressed by visible actions. Yet NPCs in Façade do not render their 'rich characters.' The dialogues do not respond well enough to express any complexities the characters may have. For dramatic narratives, authors in Interative Narrative (IN) need ways to reveal complex characters. How can AI be used to build a complex character for interaction? More importantly, how should these complexities be revealed to the reader? This paper proposes design contexts for a complex Non Player Character (NPC) for the interactive comics framework, Cyber Comix.

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Paper Citation


in Harvard Style

Holmen H. (2015). Complex Character - Model for a Non Player AI Character for Interactive Narrative Discourse . In Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 2: ICAART, ISBN 978-989-758-074-1, pages 563-568. DOI: 10.5220/0005283505630568


in Bibtex Style

@conference{icaart15,
author={Hee Holmen},
title={Complex Character - Model for a Non Player AI Character for Interactive Narrative Discourse},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,},
year={2015},
pages={563-568},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005283505630568},
isbn={978-989-758-074-1},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 2: ICAART,
TI - Complex Character - Model for a Non Player AI Character for Interactive Narrative Discourse
SN - 978-989-758-074-1
AU - Holmen H.
PY - 2015
SP - 563
EP - 568
DO - 10.5220/0005283505630568