ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges

Marcelo Alves de Barros, Valéria Andrade, J. Antão B. Moura, Laurent Borgmann, Uwe Terton, Fátima Vieira, Gabriel Cintra Alves da Costa, Rafaela Lacerda Araújo, Aline Oliveira Arruda, Sophie Naviner, Jobson Silva

2018

Abstract

This paper presents a gamified empowerment approach to train future teachers. The approach aims to innovate teaching strategies and to provide a system which motivates players to read and to apply acquired knowledge towards actions to address social challenges within their community. The approach is supported by an alternate reality serious game called “ReadAct” which blends reading instruction with opportunities to act on social responsibility in the real world. Validation results are offered for experiments with the ReadAct approach in different but related contexts of drama reading, environmental education and introduction to computing. Results provide evidence that ReadAct motivates players (young readers) to engage themselves and to attract their schools’ and families’ communities to act on social challenges. The underlying challenges in the experiments are water conservation, urban violence and bullying at school. The paper contributes to the literature on computer-based education by indicating how a ReadAct game may turn the school community, where it is played out, into a community school with an integrated view of academics and social services.

Download


Paper Citation


in Harvard Style

Barros M., Andrade V., B. Moura J., Borgmann L., Terton U., Vieira F., Cintra Alves da Costa G., Lacerda Araújo R., Oliveira Arruda A., Naviner S. and Silva J. (2018). ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges.In Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-291-2, pages 238-245. DOI: 10.5220/0006691102380245


in Bibtex Style

@conference{csedu18,
author={Marcelo Alves de Barros and Valéria Andrade and J. Antão B. Moura and Laurent Borgmann and Uwe Terton and Fátima Vieira and Gabriel Cintra Alves da Costa and Rafaela Lacerda Araújo and Aline Oliveira Arruda and Sophie Naviner and Jobson Silva},
title={ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges},
booktitle={Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2018},
pages={238-245},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006691102380245},
isbn={978-989-758-291-2},
}


in EndNote Style

TY - CONF

JO - Proceedings of the 10th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges
SN - 978-989-758-291-2
AU - Barros M.
AU - Andrade V.
AU - B. Moura J.
AU - Borgmann L.
AU - Terton U.
AU - Vieira F.
AU - Cintra Alves da Costa G.
AU - Lacerda Araújo R.
AU - Oliveira Arruda A.
AU - Naviner S.
AU - Silva J.
PY - 2018
SP - 238
EP - 245
DO - 10.5220/0006691102380245