A Video Competition to Promote Informal Engagement with
Pedagogical Topics in a School Community
José Alberto Lencastre
1
, Clara Coutinho
1
, Sara Cruz
1
, Celestino Magalhães
1
, João Casal
2
, Rui José
2
,
Gill Clough
3
and Anne Adams
3
1
Institute of Education, University of Minho, Campus de Gualtar, 4710-057 Braga, Portugal
2
Centro Algoritmi, University of Minho, Campus de Azurém, 4800-058 Guimarães, Portugal
3
Institute of Educational Technology, Open University, Walton Hall, Milton Keynes, MK7 6AA, U.K.
Keywords: Videos, Public Display System, Technology-enhanced Learning.
Abstract: This paper presents a study developed in the scope of a larger project that aims to understand how video
editing and content sharing in public displays can be used at schools to promote the informal engagement of
students with curricular contents that are essential to foster future learning. The study involved a video
competition where students were invited to create videos around specific pedagogical topics. These videos
were subsequently presented in the public display at the school, and students could use a mobile application
to rate, create comments or just bookmark the videos. Findings suggest that students are receptive to
creating videos and sharing them in public displays. However, the results also show that few students that
used the application to interact with the content. Many reasons for this are presented such as unawareness
that the display is interactive ‘because it seems like a regular TV’, too small a number of interesting videos
shown during the video contest. Particular barriers included not owning a mobile device capable of
interacting, and the limitation of the large screen which does not allow searching ‘the videos we like’, as
YouTube seems to do.
1 INTRODUCTION
Video is becoming increasingly important as a
learning technology. The use of video as a
pedagogical resource has been shown to achieve
significant pedagogical results. It is seen as playing
an important role in the educational process by
allowing the teacher to diversify teaching practices
(Jordan, 2012). In this work, we also address the
pedagogical use of video, but we focus on the
broader role that video creation and presentation can
have to promote curiosity and engagement with
pedagogical topics. As suggested by Goodyear
(2011), there is a shift in our sense of the spaces and
contexts in which education takes place, as different
learning activities are becoming more commonly
distributed across a variety of contexts. We focus on
the boundary between the video as a pedagogical
and creative performance for the author and the
video as a social object for the educational
community.
Our study is part of an on-going research project,
called JuxtaLearn, which aims to promote students'
curiosity in science and technology through creative
filmmaking, collaborative editing activities, and
content sharing. The idea is to identify their learning
difficulties or ‘threshold concepts’, i.e. concepts that
constitute major learning barriers, and facilitate the
learners understanding through the creation and
sharing of explanatory videos. Meyer and Land
(2003) describe ‘threshold concepts’ as a barrier to
comprehension that once overcome opens a new
knowledge about the subject. The JuxtaLearn
process uses the collaborative video editing and
sharing to foster students’ curiosity in ‘tricky
topics’, helping them to move towards a deeper
understanding (Adams et al., 2013). We will refer to
these topics as ‘tricky topics’, as this was the term
used during the work with teachers. These videos,
together with additional data, such as quizzes, and
the subsequent engagement with viewers is what we
call a video performance. Digital displays in the
public space of school can play an important role as
a medium for informal learning by extending those
video performances to a new learning context,
promoting curiosity with the videos and their content
334
Lencastre J., Coutinho C., Cruz S., Magalhães C., Casal J., José R., Clough G. and Adams A..
A Video Competition to Promote Informal Engagement with Pedagogical Topics in a School Community.
DOI: 10.5220/0005450403340340
In Proceedings of the 7th International Conference on Computer Supported Education (CSEDU-2015), pages 334-340
ISBN: 978-989-758-107-6
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
(Otero et al., 2013), fostering discussion around
those topics. According to Lencastre, Coutinho,
Casal and José (2014a,b,c), public displays in an
educational context can be a simple and effective
way to generate shared experiences in schools.
Being interactive displays, the screens can be used to
promote students' curiosity about the content,
favouring the process of learning the content
presented on the screen.
In this work, we report on a study that aimed to
understand the extent to which the presentation of
locally sourced pedagogical videos on a public
display at a communal space of the school is able to
promote engagement around the videos and the
topics they represent. The goals that guided the
research project were formulated as follows: i) To
understand the pedagogical relevance of the video
creation process; ii) To foster student's curiosity in
complex concepts through educational videos, iii)
To generate a collection of videos that can be shared
on the public display in order to study the
mechanisms of interaction with the platform.
The study involved a video competition where
students were invited to create videos around
specific ‘tricky topics’. These videos were
subsequently presented in the public displays and
students could use a mobile application to rate,
create comments or simply bookmark them.
2 RELATED WORK
The use of video as a pedagogical resource in school
is not new and has been used with proven results
(Jordan, 2012). The video may play an important
role in the educational process as it allows the
student to have participatory role, a more engaging
learning, and facilitating the acquisition of
knowledge. An example is YouTube that has a high
potential to improve the quality of the reflection in
the classroom (Bell, 2013; Caetano and Falkembach,
2007), and can increase the enthusiasm and students'
motivation (Heitink et al., 2012), through more
efficient understanding (Khalid and Muhammad,
2012).
Interaction with public displays is mostly
expected to occur as part of a public setting where
many people may be present, typically carrying out
multiple activities and having their own goals and
context. Therefore, for interaction to occur, the
display must be able to attract and manage people’s
attention. However, engaging users with interactive
public displays is known to be a challenging task.
Brignull and Rogers (2003) reported that ‘a major
problem that has been observed with this new form
of public interaction is the resistance by the public to
participate’. Kukka, Oja, Kostakos, Gonçalves, and
Ojala (2013) studied how this barrier to interaction
(the ‘first click’), can be overcome. Previous
research has also identified the display blindness
effect (Müller et al., 2009), where people look at the
display, but do not see its content. Based on previous
experiences that created the expectation that content
is not relevant, people just learn to filter it. ller,
Wilmsmann, Exeler, Buzeck, Schmidt, Jay and
Krüger (2009) pointed out that the majority of users
only look at the displays if they have the expectation
of seeing relevant content. The fear of looking silly
while interacting with the display, especially in
gestural interfaces, has also been pointed out as
another barrier to interaction (Brignull and Rogers,
2003). Müller, Walter, Bailly, Nischt, and Alt (2012)
also explore the issue of noticing the display
interactivity as other barrier for interaction.
In the specific study presented in this paper the
strategy to seed the system with locally relevant
videos, consisted in the promotion of a pedagogical
video competition where students created a number
of videos across different scientific areas. The goal
was to overcome the display blindness effect (Müller
et al., 2009) by offering users content that they could
more easily identify with and thus perceive as more
relevant. To allow users to notice interactivity
(Müller et al., 2012), we created informative digital
posters that were being exhibited on the display
regularly. The posters have also been posted on the
schools’ institutional Facebook.
Besides the best educational video award, and in
order to raise the interaction with the public display,
another prize was given to the video that generated
the most interaction.
3 METHOD
This study was strongly anchored on the video
competition that took place in a secondary school in
Portugal. The study also included the identification
of ‘tricky topics’ with teachers and the public
presentation of the videos in the communal space of
the school.
Different methods were applied in order to
collect the data: (i) semi-structured interviews with
teachers from different departments, (ii) system logs
on the platform, (iii) a diary to collect direct
observations, (iv) a grid to evaluate the pedagogical
relevance of the videos, and (v) a group interview
with the students to get a qualitative assessment and
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to understand their perceptions about the whole
process.
3.1 Participants
Thirteen teachers of a public school (9 females and 4
males) participated in this study. A total of 44
students (ages between 16 and 18) from different
school years took part in this event in a total of 22
teams. Other ten participating teachers from
different curricular subjects accompanied the teams
during the video creation process (scientific
mentors). The video contest jury consisted of eight
schoolteachers, one from each of the subject areas of
the submitted videos, one member from the school
board, and a member from the University of Minho
team.
3.2 Identifying the ‘Tricky Topics’
The first step in the research process was the
identification by the teachers of the pedagogical
topics that could serve as themes for the videos.
These were expected to betricky topics that
represented key learning barriers within the
respective subjects. To identify ‘tricky topics’, we
conducted thirteen semi-structured interviews with
teachers from several departments (e.g.,
Mathematics, Biology, Chemistry, ICT, Portuguese,
English, Arts, History, Geography, Philosophy) with
the following open questions: (1) which ‘tricky
topics’ do students usually have difficulties with? (2)
What reasons lead the student to have these
difficulties? and (3) What teaching strategies do
teachers use to help students overcome these
difficulties?
Each interview lasted approximately 15-20
minutes and was audio recorded and transcribed.
Later, a content analysis was carried out following
the guidelines of Bardin (2013). The goal was to
extract information on the ‘tricky topics’, and
associated ‘stumbling blocks’, that teachers
considered complex for students. The collected
‘tricky topics’ were then used as the list of possible
themes that the students could choose to create their
videos.
The thirteen interviews generated fifty-eight
‘tricky topics’. These topics formed the themes that
the students could choose to create the videos. From
the 44 students initially enrolled only 23 (ten girls
and thirteen boys, forming ten groups) submitted
videos to the contest.
3.3 Running the Video Competition
With the themes list ready, the video competition
was then announced through multiple channels:
flyers, student's institutional email, an official
website, Facebook, School's YouTube channel,
regular 'teasers'. The competition process involved
three main steps: (1) enrolment in the video contest;
(2) video making; and (3) presentation of the videos
in the public display at the school.
To register for the video competition, students
could fill an online questionnaire, where they
described their group (name, contact details, class
and year) and the theme they had selected for their
video. Students were then expected to go through the
process of storyboarding, filming and composing a
video performance that expresses their
understanding of the ‘tricky topic’. Especially during
the storyboard phase, they were supposed to interact
with their scientific mentor to assure the scientific
validity of their video. All submitted videos had to
be associated with at least one scientific mentor. A
questionnaire was fulfilled by these mentors who
monitored the groups in the video creation process
in order to obtain information on three main issues:
(i) if the video is scientifically correct, (ii) if it has
pedagogical potential, and (iii) if the teacher would
use the video in his own classes. This survey
included ‘closed‘ response items, by using a Likert
scale with five points (from 1 = ‘Strongly disagree
to 5 = ‘Strongly agree’).
The videos submitted to the competition were
judged according to the following criteria: 50% for
pedagogical quality and potential to promote
understanding of the represented topic, and 50% for
multimedia quality, originality and potential to
generate curiosity. Three awards were given: 1) best
video award; 2) second video award, and 3) the
video with the most interactions generated at the
school’s public display.
3.4 Public Presentation of the Videos
The videos submitted to this competition were
publically presented to the entire school community
through a public display in the communal space of
the school. Our main interest was to analyse the
level of engagement and to measure the levels of
interactivity with the displayed videos. Thus, the
location of the display was selected in order to
capture students’ attention, as this is a space where
they hang around during breaks (see Figure 1).
The room is also a place that most students need
to walk through as they go to or return from classes,
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as it is near the cafeteria.
Figure 1: Public display at the communal space of the
school, near the cafeteria.
The public display used for this study includes a
display application that renders the videos published
by students and shows some additional information
about them. In the space between videos, the
audience is informed about which video was shown
last and which are to be shown next. The application
also displays metadata associated with the videos
like title, author, rating and number of votes (see
Figure 2).
Figure 2: Screen of the public display used for this study.
Students were encouraged to engage with the videos
through the JuxtaLearn mobile app. This is part of a
discussion step in which several mechanisms are
applied to engage user participation and commenting
with the goal of augmenting the reflective facet of
the JuxtaLearn process.
The mobile application shows a content stream
with information about the recently presented
videos, giving users easy access to rate, comment or
simply access the video on YouTube. The rate
feature allows users to classify the videos. The
comment feature is to enable viewers to let the video
authors know what they think about their video
Figure 3: Mobile application.
creation. The feature ‘Know more’ leads the user to
the YouTube page of the video, which allows
personal viewing of the content or access related
videos about the same issue.
The application on the display frequently shows
information about how to download and use the
mobile application, incentivizing people to it.
In addition to the videos, at regular intervals, the
display system also runs other applications that show
school information, like news or photos of events.
The use of the mobile app generated metrics to
assess the different aspects of the system usage.
4 RESULTS
4.1 Video Creation Process
The submitted videos to the educational video
contest approached the following ‘tricky topics’: (i)
behavior of the function near the asymptote
(Mathematics), (ii) asexual reproduction (Biology),
(iii) evolution (Biology), (iv) preconception
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(Philosophy), (v) matrices and vectors (Technology,
programming), (vi) robotics (Technology,
programming), (vii) freedom (History), (viii)
democracy (Philosophy), (ix) asking questions
(English), and (x) starting a corporate (Secretariat).
All groups have indicated a scientific mentor,
except one group that was disqualified. According to
these teachers, all the nine videos submitted to the
contest are scientifically correct, have pedagogical
potential and therefore could be used in their
classrooms (see Table 1). This survey included
‘closed‘ response items, by using a Likert scale with
five points (from 1 = ‘Strongly disagree’ to 5 =
‘Strongly agree’).
Table 1: Teachers' opinion about the videos.
Subject Themes /
’tricky
topic’
Scienti
fically
correct
Pedagogi
cal
potential
Could be
used in
the
classroo
ms
Mathematic Behavior of
the function
near the
asymptote
4 4 4
Biology Evolution 5 5 5
Biology Asexual
reproduction
5 5 5
Technology Matrices
and vectors
4 4 4
History Freedom 5 5 5
Philosophy Preconcepti
on
5 5 5
Technology Robotics 4 4 3
English Asking
questions
5 5 5
Secretariat Starting a
corporate
4 4 4
Simultaneously the jury panel made the videos'
assessment. The following links point to the
awarded videos:
- Best video award: http://youtu.be/Hbx6p_uxVQA
- Video with more interactions with the public
display:
https://www.youtube.com/watch?v=61qqwT1Bk
7M
4.2 Analysis of the Awarded Videos
4.2.1 Best Video
The video ‘asexual reproduction’ (Biology) begins
by explaining that reproduction is essential for the
maintenance of species, once the new beings arise
from other living creatures through mitoses. The
images show that the beings that arise by asexual
reproduction are genetically identical to each other.
The video continues illustrating the process of
asexual reproduction in different types of unicellular
organisms, although it may also occur in some
multicellular organisms. Then the video shows
similarities and differences between the various
cases of asexual reproduction.
From a pedagogical point of view, in the opinion
of the evaluators, the video allows viewers to assess
the implications of asexual reproduction in terms of
variability and survival of populations. Through the
created scenario, it is possible to understand the
hermaphroditism as a condition that does not involve
self-fertilization.
4.2.2 Video with More Interactions with the
Public Display: ’Preconception’
The video with more interactions with the public
display (36% of the total interactions) addresses the
thematic of 'preconception' (Philosophy). The actors
are students of the school's theatre group.
The video begins with the presentation of the
main characters: a class of the school and the arrival
of a new student. Next, various situations of bullying
with the new student are staged: discussions,
beatings and humiliation. In response, the new
student reacts with revolt, despair, and aggression.
Finally, the revenge, the new student fires a gun
at one of the aggressors. The film continues with the
attempted suicide of the main character and
concludes with the awareness of the wrongful act
from one of the attackers and the attacked.
According to the evaluators, the video has
potential for portraying authentic situations that can
be pedagogically framed in different disciplines and
school years. The actors gave credibility to the
performance, aspect highlighted by the jury. The
images are powerful and could be real. By having
students known to their peers, the video has
enormous potential to address ‘bullying’.
4.3 Interaction with the Videos
Regarding the logs recorded on the system, the
following results were obtained:
20 distinct users signed up (19 of which
interacted with videos);
94 interactions with videos were registered;
2 distinct users wanted to know more about
videos;
In 9 videos, users followed the YouTube link in
order to see them again or to watch related
videos.
Table 2 lists the interactions per type of production
or type of content, giving insights about which are
the video performances that foster more curiosity.
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Table 2: Number of interactions per type of video
performance.
Type of production
# of
interactions
% of
interactions
Students performance 59 62,8
Scenes shot on own city 13 13,8
Content presentation 9 9,6
Based on web resources (ex:
personas talking)
5 5,3
Video tutorial alike 3 3,2
Other (ex: video contest
advertisement)
5 5,3
Total 94 100
4.4 Data Obtained from the Diary and
Group Interview
Some teams have not submitted the videos, others
didn’t involve the scientific mentor, which affected
the depth of the addressed concepts, and others
failed to explain the ‘tricky topic’ through images,
resigning from the video competition.
Generically, students had heard about the video
competition but did not link that with the videos
shown on the public display.
The students that participated saw the videos on
the public display because 'I know that my video is
being exhibited there’.
Students didn’t know that the display was
interactive because ‘the display seems just a regular
TV’ and ‘on my previous school existed TVs always
displaying stuff and people ignored them’.
Regarding the interaction mechanism implemented,
students stated that: using the smartphone to interact
‘it is a good bet’ because nowadays everything can
be done through smartphone. However, it should
allow other forms of interaction for those that do not
have smartphone: ‘I don’t have a smartphone, so I
cannot interact’.
Another downside is that smartphones require
personal authentication, not allowing anonymity.
Some students considered that a touch-sensitive
display could resolve this problem and could also
catch users attention, because ‘if I saw people
touching a display I would go there to see what it
was’, and perhaps it could foster interaction.
Finally, regarding the use of videos on
interactive public displays, students said that the
large screen did not support searching for ‘the
videos we like’, as YouTube seems to do. However,
they mentioned that ‘YouTube is meant for
individual use and a video application on public
displays is interesting for using in a social gathering
context’.
5 DISCUSSIONS AND
CONCLUSION
Data analysis showed that the video contest only
challenged a small fraction of the school population.
The activity did not work for half of the students
involved. Initially, 44 enrolled in the contest yet
only 23 completed the whole process. Some teams
failed to fully understand the ‘tricky topic’ they
chose but did not ask for scientific mentors’ help.
Others failed to explain the ‘tricky topic’ through
images and gave up.
On the other hand, the process worked very well
for the teams who finished the videos. Of these, we
can say that they were autonomous, self-motivated
and responsible. They were also sometimes too
independent and confident, because they did not
involve the scientific mentor, and this affected the
depth to which they explored the concepts they
addressed.
Regarding the pedagogical relevance of the video
creation process, results show that students can
create useful videos to be used in the classroom,
scientifically correct and with pedagogical potential.
However, the process showed that some videos were
not deep in the explanation of the topic covered.
This highlights the importance of the teachers’
involvement to promote the quality of the video.
Particularly interesting was to verify that
students like to see their peers performing on the
videos. This fact that was shown by the high level of
interactions with the videos in which the students
appeared in person. Those were the videos that
generated the most interactions. For the students
who were part of the video competition, there was
also the expectation of seeing their own videos being
exhibited.
Nevertheless, this high attention to the display
did not translate into high levels of mobile
interaction. In the interview we noticed that many
students never realized that there was this possibility
because they thought it was a regular TV. Despite
the intensive communication effort and the video
competition award that would be won by the video
with the most interactions, many students never
realized they could interact using their smartphones.
Findings suggest that students are receptive to
making videos and to sharing them in public
displays. This is important to foster curiosity around
those videos.
Further research is needed to study the
pedagogical relevance of this.
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ACKNOWLEDGEMENTS
The research leading to these results has received
funding from the European Community's Seventh
Framework Programme (FP7/2007-2013) under
grant agreement no. 317964 JUXTALEARN. We
would like to thank school Escola Secundária de
Alberto Sampaio (Portugal) for their collaboration
on the technology deployment, on the promotion of
the video competition and for the authorization to
perform this research on their premises. We also
would like to thanks to Displr for the display
deployment and the assistant on the creating of the
JuxtaLearn video application.
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