Design Thinking and ICT to Create Sustainable Development Actions
Design Thinking, ICT and Sustainable Development
Diane Pruneau and Joanne Langis
Université de Moncton, 18 Antonine-Maillet Avenue, Moncton, E1A 3E9, New Brunswick, Canada
Keywords: Design Thinking, Environmental Problems, ICT, Problem Solving.
Abstract: Environmental problems are complex, open and poorly defined. University students can be trained to solve
environmental problems and to create actions to repair, preserve, manage or improve the environment.
Some organizations have begun using design thinking with ICT to help students and the public solve
complex problems. Design thinking is a creative and collaborative form of work during which intuition is
important, solutions are numerous, experimentation arrives quickly, failure is perceived as learning and,
mostly, consumers’ needs are taken into consideration. In the framework of a rigorous process and specific
tools, design thinking calls in creative and analytical modes of reasoning for the development of products,
services and healthy places adapted to the targeted public. Also, if we want to use ICT to facilitate the
design thinking stages, various applications are available: Blendspace (to store all the information found
about a problem), Lino (to share pictures of the problem), ICardSort (to link and sort ideas), Loomio (to
choose a solution), Padlet (to draw prototypes in teams) and Wrike (to plan in a team).
1 INTRODUCTION
Sustainable development is a difficult concept to
grasp. Its nature, meaning, stakeholders and the
actions ensuring its fulfillment are starting to emerge
(Norberg and Cumming, 2008). Its definition has
also evolved considerably. Initially, it was conceived
as the use of resources and the environment to meet
current needs without compromising the needs of
future generations (World Commission on
Environment and Development, 1987). Later, it was
defined as a cultural adaptation made by society as it
becomes aware of the emerging necessity of non-
growth (Daly, 1993). Next, it was perceived as a
process for planning flexible, wise, long-term
development to avoid destroying the very resources
that keep us alive (Meadows and Randers, 2004).
Recently, the issue was to promote human well-
being taking into account the built, social and natural
resources (Costanza et al. 2013). Through all of
these definitions we see that sustainability is not an
end in itself, but a dynamic process that requires
resilience and an ability to manage resources wisely
in order to adapt to changes (Berkes, Colding, and
Folke, 2003).
Since sustainable development cannot be
implemented in a single day, we hear more and more
of a transition toward sustainability (Mochizuki and
Fadeeva, 2010). During this transition, many
environmental actions emerge throughout the world.
Environmental action is a voluntary action implying
decisions, planning, implementation and reflection,
undertaken by individuals or by a group with the
intention of reaching a specific goal (Emmons,
1997). Among today’s sustainable development
initiatives, there are the Slow Food Movement
(Petrini, 2006), Conservation Design (Arendt, 1996),
Transition Towns (Hopkins, 2008), Smart Growth
(Duany et al., 2010), Ecological Cities (Register,
2006), ban of harmful products (Maniates, 2010),
biodiversity restoration measures (wildlife crossings,
green walls, green roofs; Fuller et al. 2010),
sustainable happiness (O’Brien, 2012), assisted
migrations (McLelland et al., 2007), etc. Slow Food
practitioners take time to share « clean » local food
with people from their community. In Conservation
Design, while developing new neighborhoods, urban
planners first identify natural and cultural treasures
onsite then focus the buildings away from these
treasured areas. In Transition Towns, citizens
become aware of the urgency to prepare to the oil
peek’s impacts and are encouraged to develop their
resiliency by relocating what can be relocated and by
tightening social connections. Smart Growth and
Ecological Cities’ followers use various techniques
442
Pruneau D. and Langis J..
Design Thinking and ICT to Create Sustainable Development Actions - Design Thinking, ICT and Sustainable Development.
DOI: 10.5220/0005484704420446
In Proceedings of the 7th International Conference on Computer Supported Education (CSEDU-2015), pages 442-446
ISBN: 978-989-758-107-6
Copyright
c
2015 SCITEPRESS (Science and Technology Publications, Lda.)
to absorb or reuse rain water, to slow down
automobile traffic, to increase density in inhabited
areas or to improve universal access to parks. The
ban on harmful products consists in prohibiting the
sale of products harmful to the health or of objects
made with threatened species. As for biodiversity
restoration measures, they are varied: wildlife
crossings, green walls, green roofs, biodiversity
hedges, animal shelters for specific species (insects,
amphibian, small mammals)… Sustainable
happiness as conceived by O'Brien (2012) is
characterised by the reflected and critical choice of
pleasure favourable to the health and quality of life
of humans and ecosystems. Finally, during assisted
migration, species threatened by climate change are
intelligently displaced or habitats are converted to
help these species migrate to more favourable
locations. Throughout these sustainability initiatives,
systems, structures, practices, the future, values and
the physical environment are modified and creativity
is omnipresent (Pruneau, Langis and Chamberland,
2014; Montuori, 2012).
2 LEADERS IN SUSTAINABLE
DEVELOPMENT AND DESIGN
THINKING
Kerry et al. (2012) studied the competences
demonstrated by sustainable development leaders
working in forestry, urbanism and sustainable
agriculture. They found that these leaders
demonstrated creativity and more particularly design
thinking, a form of creative problem solving. Design
thinking (created by IDEO) is a creative and
collaborative form of work during which intuition is
important, solutions are numerous, experimentation
arrives quickly, failure is perceived as learning and,
mostly, consumers’ needs are taken into
consideration (Brown, 2009; Martin, 2009; Kelley
and Littman, 2005; Liedtka and Ogilvie, 2011;
Lockwood, 2010). Given the societal changes
needed in sustainable development, design thinking
is starting to be promoted in environment (Plattner et
al., 2011). To take risks; to open up to innovation; to
enlist in the unknown, the uncertain, the complex; to
understand with empathy what others go through
and how different events affect them; to foresee how
things could be different and to face current and
future challenges, one must have a good dose of
imagination and creativity. To create, experiment
and evaluate community environmental actions,
design thinking could prove to be promising.
Design thinking puts into practice the sensitivity
and the designer’s method in complex problem
solving. In the framework of a rigorous process and
using defined tools, it calls on creative and analytical
modes of reasoning (Lietdka, 2014). In recent years,
design thinking gained popularity and is now used to
solve problems and create products in business,
services, medecine and environment (Dorst, 2011;
Kimbell and Julier, 2012). The design thinking
process unfolds according to the following steps:
1. Inspiration: conduct an ethnographic study to
understand the people concerned by the problem (the
consumers) and the situation; 2. Synthesis : define
the problem many times, gather information and
different perspectives on the problem; 3. Ideation:
formulate many ideas; 4. Prototyping: prepare,
experiment rapidly, evaluate and refine prototypes
from the best ideas proposed; 5. Communication:
design and implement communication strategies.
The design thinking process steps are not linear
since the designers’ attention regularly moves
between the problem space and the solution space
while the empathy for the consumers’ needs
increases and the winning solution is refined. In
design thinking, three elements are combined:
empathy, creativity in solutions and the rational in
the analysis of solutions (which must correspond to
the needs) (Stewart, 2011). In this way, there exist
two types of design or process by which objects are
modeled to solve problems. The design can be
traditional and call on inductive and deductive
thinking. Using traditional design, simple and closed
problems can be solved, such as the identification of
the position of a star at a certain time of year.
However, to solve complex problems such as finding
climate change adaptation measures, the addition of
another type of thinking is needed: abductive
thinking consisting in considering one element that
could exist. Design thinking calls on inductive,
deductive and abductive thinking.
3 DESIGN THINKING AND ICT
Some universities have begun using design thinking
in combination with ICT to train their students to
solve complex problems. This type of design is
called social design (whose goal is social innovation;
Kimbell and Julier, 2012) and collaborative design
(Paulini, 2012; Seidel and Fixson, 2013). For
example, at Stanford University (San Francisco), at
Toronto University and at Temple University
(Philadelphia), the design thinking process is used
with students to help them find innovative solutions
DesignThinkingandICTtoCreateSustainableDevelopmentActions-DesignThinking,ICTandSustainable
Development
443
in business, urbanism, environment... In the same
way, at Cambridge University (Boston), a
technological environment called CSCL-
environment (Computer-Supported Collaborative
Learning) is used to help students represent, define
and solve complex problems. So, in universities and
organizations such as ClimateCoLab (MIT, USA),
MindLab (Denmark) and Creativity Institute
(Australia), with the help of tested problem solving
pedagogical approaches and technological
applications, students and citizens are empowered in
solving contemporary problems. Useful solutions
come out of these processes. There are also online
platforms (ex: Innocentive.com; Quirky.com;
OpenIdeo.com; MyooCreate.com) where challenges
are presented and the public or a given community is
invited to submit solutions. Here, the concept of
collective intelligence appears according to which
participation by many people promotes the
contribution of various perspectives for the
definition of a problem and the formulation of new
ideas.
At the various design thinking steps, numerous
applications can also be used: blogs and interactive
white boards, to define the problem; Wikis and
Popplet, to share solvers’ views and graphically
represent the problem; Skype, to share images of the
problem; Blendspace, to store all the problem’s
information; Lino, to share pictures of the problem;
PiratePad, to write in a team; ICardSort, to link and
sort ideas, Loomio to vote in order to choose a
solution; Padlet, to draw prototypes in teams and
Wrike, to plan in a team (Darrow, 2013; Langis,
2015).
4 DESIGN THINKING,
ICT AND SUSTAINABLE
DEVELOPMENT
Given the important need to innovate in sustainable
development, the design thinking process could
prove to be useful to invent structures or products
allowing to repair or to improve the quality of the
environment (Brown, 2009). For example, using the
design thinking process, university students could be
invited to restore biodiversity in an urban setting by
inventing then testing an insect hotel. In order to do
this, they should take their consumers’ (the insects)
shelter and food needs into consideration then install
and test hotel prototypes built to answer these needs.
In the same way, students could create a bird nest
material dispenser taking into consideration the nests
that are normally built by the local birds. Finally,
they could apply the design thinking process to
organize a community refrigerator project to collect
and distribute leftover food to supply meals for
homeless people. Here, homeless people’s needs, the
needs of the families supplying the leftovers and
those of the volunteers transporting the food as well
as operation and maintenance costs should be taken
into consideration during the design thinking
process.
During the design steps carried out in the
classroom or remotely, various technological
applications can be used. At the design thinking
Inspiration stage, students must investigate the
problem-situation collaboratively as well as the
consumers’ needs. As we know, environmental
problems are complex, comprised of causes, actors,
impacts, places and circumstances. Stormboard, a
collaboration tool, could enable a group of students
to study a complex problem in all its aspects. Indeed,
Stormboard allows users to draw columns titled
What? When? Who? Where? Why?, where solvers
can add information on various aspects of the
problem, with the help of words, images and even
videos. Realtimeboard and blogs (such as Wordpress
and Overblog) could also serve as shared online
platforms to gather the documentation found about
the problem: pictures, documents, films and Skype
conversation recordings with experts or consumers.
At the Inspiration stage, the Narrative Clip, a
small wearable camera that is attached to
consumers’ clothing could also be used to document
their experience of a given area while they are
moving in this area.
At the design thinking Synthesis step, students
must pose the problem, that is summarize, simplify
and organise the information found about the
problem (Schacter et al., 1997). They must represent
the problem in a way that is favourable to solving it
and make connections between its elements (causes,
places, impacts…). Visual representations
(drawings, graphs, concept maps…) allows to study
the problem in depth visually, verbally, numerically,
sequentially and emotionally (by expressing the
feelings and opinions linked to the situation) (Green,
1993). Visual representations help relieve the brain
and facilitate the exchange of information between
solvers. At the Synthesis step, Popplet and Mind42
could facilitate the community of solvers task by
providing the interface to produce rich conceptual
maps with boxes, links between the boxes, drawings
and even Youtube videos inserted at relevant
locations on the map. At this stage, programs such as
Moovly, iMovie and Stupeflix could also be useful to
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
444
summarize the study realised on the problem. These
programs would allow students to easily produce
videos where we would see them discussing the
problem.
At the Ideation step of the design thinking
process, Padlet, which offers a white wall that can
be used as an online brainstorming tool, could be
helpful. In the same way, specialised sites or sites
with sites focusing on environmental subjects such
as Pinterest, La Bioguia and ClimateCoLab could be
used to represent ideas to inspire new solutions
paths. Finally, Loomio and Mural.ly, collaborative
decision making tools allowing the evaluation of
different ideas and to grant them a value, would
facilitate the choice of solutions that would be tried
out as prototypes. Loomio consists of a discussion
and a voting tool. Mural.ly has a flexible canvas to
gather information and make a decision with a
voting tool.
At the Prototyping stage of the design thinking
process, drawing tools such as iDroo, kleki.com and
Sketches would help to prepare prototypes of the
best ideas at the Ideation step, in order to collect
consumers’ opinions on those prototypes. As for
Avocado, it would help to represent prototypes with
the help of successive images while Second Life, a
3D virtual universe, would materialize the
prototypes. As for the prototypes that need to be
built and not only drawn or virtually animated,
Wrike, a project management tool (that allows to list,
describe and assign tasks) ensures effective planning
of the construction and prototype trials.
Finally, the Communication stage of the design
thinking process would be facilitated and enlivened
by the use of a tool to produce posters (Glogster),
magazines (Madmagz) or presentations (emaze).
5 CONCLUSIONS
Environmental problems are complex, open and
poorly defined. They include many characteristics,
functions and variables. Many links exist between
their elements and solving them requires
interdisciplinary collaboration. Design thinking has
already produced original and relevant solutions to
these types of problems. By way of example, IDEO
company engineers used design thinking in
developing countries to build an Aquaduct Concept
Vehicle, a bicycle that transports, filters and stores
water while the cyclist pedals. Thus, design thinking
would be relevant to create conservation,
management or environmental improvement actions
with university students or the public. Combined
with ICT, design thinking would be even more
promising to facilitate the collaborative design of
healthy and environmentally conscious places,
practices or products. In fact, ICT could facilitate the
collaborative work at the Inspiration, Synthesis and
Ideation steps of design thinking by offering
platforms to share perspectives and information on
the problem, discussion platforms and platforms to
visually represent problems. As well, as we know,
many university courses are partially or completely
offered online nowadays. Online communication
tools (Skype, Facetime) open endless possibilities to
work with a remote group and to contact experts and
people outside the classroom to better describe the
problem. At the Prototyping step, ICT allow a less
costly and quick production of drawings and models
demonstrating the best solutions. They strengthen
students’ capacity to plan and manage prototype
trials. Finally, at the Communication step, the
possibilities of graphic design and publication of
images and videos using ICT are endless.
The design thinking process should be the
subject of environmental education research in the
coming years. Trials using design thinking to invent
healthier ways of life and land use planning could be
made with university students, first without using
ICT and afterwards adding ICT to the process.
REFERENCES
Arendt, R., 1996. Conservation design for subdivision: A
practical guide for creating open space networks,
Island Press. Washington.
Berkes, F., Colding, J. and Folke, C., 2003. Navigating
social-ecological systems: Building resilience for
complexity and change, Cambridge University Press.
Cambridge.
Brown, T., 2009. Change by design: How design thinking
transforms organizations and inspires innovation,
Harper Collins. New York.
Costanza, R., 2003. 'A vision of the future science:
reintegrating the study of human and the rest of
nature', Futures, vol. 35, pp. 651-671.
Daly, H.E., 1993. 'Sustainable growth: An impossible
theorem', in Valuing the Earth: economics, ecology,
ethics', eds H.E. Daly and K.E. Townsend, MIT Press,
Cambridge, pp. 267-273.
Darrow, D., 2013. (cited 9 Feb, 2015) Creativity on the
run: 18 Apps that support the creative process,
http://www.edutopia.org/blog/apps-for-creativity-
diane-darrow.
Dorst, K., 2011. 'The core of design thinking and its
application', Design studies, vol. 32, pp. 521-532.
Duany, A. Speck, J. and Lydon, M., 2010. The Smart
Growth Manual, McGraw-Hill. New York.
DesignThinkingandICTtoCreateSustainableDevelopmentActions-DesignThinking,ICTandSustainable
Development
445
Emmons, K. M., 1997. 'Perspectives on environmental
action: reflection and revision through practical
experience', The Journal of Environmental Education,
vol. 29, no. 1, pp. 34-44.
Fuller, R. A., 2010. 'Replacing underperforming protected
areas achieves better conservation outcomes'. Nature,
vol. 466, pp. 365–367.
Green, A. (1993). Creativity in public relations. London:
Kogan Page.
Hopkins, R., 2008. The Transition handbook: From oil
dependency to local resilience, Green Books.
Cambridge UK.
Kelley, T. and Littman, J., 2005. The ten faces of
innovation: IDEO’ strategies for beating the devil’
advocate and driving creativity throughout your
organization, Doubleday. New York.
Kimbell, L. and Julier, J., 2012. (cited 9 Feb 2015) The
social design methods menu, http://www.lucykimbell.
com/stuff/Fieldstudio_SocialDesignMethodsMenu.pdf
Kerry, J. Pruneau, D. and Blain, S., 2012. 'Human
competences that facilitate adaptation to climate
change: A research in progress', International Journal
of Climate Change Strategies and Management, vol.
4, pp. 246-259.
Langis, J., 2015. Comment utiliser les TIC pour faciliter la
résolution de problèmes environnementaux? Paper
presented at Université du Québec à Montréal,
Montréal, January.
Lietdka, J., 2014. ‘Perspective: Linking design thinking
with innovation outcome through cognitive bias
reduction', Journal of Product Innovation
management.
Liedtka. J. and Ogilvie, T., 2011. Designing for growth,
Columbia Business Press. New York.
Lockwood, T., 2010. Design Thinking, Alworth
Communications. New York.
Maniates, M., 2010. 'Editing out unsustainable behavior',
in State of the world 2010. Transforming culture from
consumerism to sustainability. ed E. Assadourian,
Worldwatch Institute. Washington.
Martin, R., 2009. The design of business: Why design
thinking is the next competitive advantage, Harvard
Business Press. Cambridge MA.
McLachlan, J. S. Hellmann, J. J. and Schwartz, M. W.,
2007. 'A Framework for debate of assisted migration
in an Era of climate change', Conservation Biology,
vol. 21, no. 2, pp. 297–302.
Meadows, D. and Randers, J., 2004. Limits to growth: the
30-year update, Chelsea Green. White River Junction,
VT.
Mochizuki, Y. and Fadeeva, Z., 2010. 'Competences for
sustainable development and sustainability',
International Journal of Sustainability in Higher
Education, vol. 11, no. 4, pp. 391-403.
Montuori, A., 2012. 'Creative inquiry: Confronting the
challenges of scholarship in the 21st century', Futures,
vol. 44, pp. 64-70.
Norberg, J. and Cumming, G.S., 2008. Complexity theory
for a sustainable future, Columbia University Press.
New York.
O’Brien, C., 2012. 'Sustainable happiness and well-being:
Future directions for positive psychology', Psychology,
vol. 3, no. 12A, pp. 1196-1201.
Paulini, M. Murty, P. and Maher, M.L., 2012. (cited 9 Feb
2015) Understanding collective design communication
in open innovation communities. The University of
Sydney, Sydney, Australia, http://maryloumaher.net/
Pubs/2011pdf/codesign_Draft_Oct2011.pdf.
Petrini, C., 2005. Slow Food, manifeste pour le goût et la
biodiversité, Yves Michel. Paris.
Plattner, H. Meinel, C. and Leifer, L. 2011. Design
thinking: Understand – Improve – Apply
(Understanding innovation), Springer. Berlin.
Pruneau, D. Langis, J. and Chamberland, J. 2014. La
pensée de design pour laisser une empreinte
réparatrice sur l'environnement. Paper presented at
École d'été en éducation à l'environnement et au
développement durable, Université Laval, Québec,
August.
Register, R., 2006. EcoCities: Rebuilding cities in balance
with nature, New Society Publishers. Gabriola Island,
BC.
Schacter, J., Herl, H., Chung, G.K., O’Neil H.F., Dennis,
R.A. and Lee, J.J. 1997. Feasibility of a web-based
assessment of problem solving. Paper presented at
the Annual Meeting of the American Educational
Research Association, Chicago, Illinois (ERIC: ED
410 255).
Seidel, V. and Fixson, S., 2013. 'Adopting design thinking
in novice multidisciplinary teams', Journal of Product
Innovation management, vol 30, no. S1, pp. 19-33.
Stewart, S., 2011. 'Interpreting design thinking'. Design
Studies, vol 32, no. 6, pp. 515-5220.
World Commission on Environment and Development,
1987. Our Common Future, Oxford University Press.
New York.
CSEDU2015-7thInternationalConferenceonComputerSupportedEducation
446