Perception of Agile Teams About Home Office During the Covid-19
Edna Dias Canedo
1 a
, Angelica Toffano Seidel Calazans
2 b
,
Geovana Ramos Sousa Silva
1 c
, Isabel Sofia Brito
3 d
and Eloisa Toffano Seidel Masson
2 e
1
University of Bras
´
ılia (UnB), Department of Computer Science, Bras
´
ılia, Brazil
2
University Center of Bras
´
ılia, UniCEUB, Bras
´
ılia, DF, Zip-cod 70910-900, Brazil
3
Polytechnic Institute of Beja, Beja, Portugal
Keywords:
Working from Home, Agile Software Development, Communication, Productivity, Interaction.
Abstract:
Due to the COVID-19 pandemic, there was a massive migration from working in the office to working from
home (WFH) and the software development teams had to adapt to the new reality. This paper focused on how
the agile teams dealt with the challenges of WFH and how this affected the software development process. To
capture the perceptions of the agile teams, we carried out a survey that investigated the following aspects of
WFH: work routine, collaboration, communication, productivity, transparency, challenges, and the software
development process itself. The survey received 127 valid responses from agile team members and the results
revealed that i) most of the members of agile teams considered the work continued as usual regardless of the
place (office or remote); ii) 80% of members of agile teams mentioned an increase in productivity during
WFH; iii) 85% of participants are using Scrum as management strategy; iv) communication between teams
members during the remote working model was perceived as more effective; v) Microsoft Teams and Google
Meets were the most used interactions tools by members of agile teams.
1 INTRODUCTION
In early 2020, with the global COVID-19 pandemic,
software development teams were forced to migrate
to working from home (WFH). On a global scale,
the WFH radically changed the way of producing
software and brought several challenges for project
management and software development teams to
carry on their duties (de Mendonc¸a et al., 2020).
Among the various challenges of working from
home, agile teams faced other challenges such as
communication, collaboration, transparency, and
productivity (Ozkan et al., 2022).
According to the State of Agile Report (digital.ai,
2021), in 2021, 94% of companies surveyed use agile
development methods, and 52% of respondents stated
that agile methods are used in more than half of their
teams. This report also indicates that remote workers
a
https://orcid.org/0000-0002-2159-339X
b
https://orcid.org/0000-0002-2783-4473
c
https://orcid.org/0000-0002-0304-0804
d
https://orcid.org/0000-0002-7556-4367
e
https://orcid.org/0000-0002-0409-058X
have increased yearly, and those numbers increased
dramatically during the pandemic. In addition, only
3% of workers plan to return to face-to-face work, and
96% of workers who started working remotely due to
the pandemic want to continue working remotely.
Ozkan et al. (Ozkan et al., 2022) ratified that
agile software development has generated interest
due to the growing demands of various types of
organizations. Furthermore, the State of Agile
Report (digital.ai, 2021) added that “in response
to the pandemic, organizations are accelerating
the adoption of new processes, practices, and
technologies to support changes to product and
service delivery”. Considering this context, several
works were carried out to identify the personal and
team impacts, changes in culture and productivity,
and the advantages and disadvantages of WFH
concerning agile teams (Marek et al., 2021; Neumann
et al., 2021; Butt et al., 2021).
In this research, we investigate the perception of
agile teams regarding WFH during the COVID-19
pandemic through a survey that approaches aspects
related to productivity, interaction, transparency,
collaboration, and communication of agile teams
68
Canedo, E., Calazans, A., Silva, G., Brito, I. and Masson, E.
Perception of Agile Teams About Home Office During the Covid-19.
DOI: 10.5220/0011961900003467
In Proceedings of the 25th International Conference on Enterprise Information Systems (ICEIS 2023) - Volume 1, pages 68-79
ISBN: 978-989-758-648-4; ISSN: 2184-4992
Copyright
c
2023 by SCITEPRESS – Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
during WFH. These are considered the principles of
agile methods, and investigating how they were used
is essential to understand the agile process during
WFH. In addition, we mapped the challenges and
issues mentioned by agile teams, as well as possible
solutions related to these principles suggested by
them.
Our main findings reveal that: (i) for most agile
teams, their productivity improved positively during
the WFH; (ii) the interaction between Information
and Communication Technology (ICT) and the
business area improved with the WFH; and (iii)
most agile teams stated that collaboration between
members of agile software development teams has
improved with the adoption of remote work with
the majority of the agile teams pointing to the use
of Microsoft Teams and Google Meets to carry out
discussions on team activities.
2 RELATED WORKS
2.1 Agile Teams
Demir et al. (Demir et al., 2021) defined agile teams
as the ability of a team to remain flexible in facing the
inherent dynamism of a task, continually adjusting
the team’s behavior at the same time that develops
new ones to adapt to unpredictable changes in the
environment. In the context of our study, focusing
on teams working with agile software development,
we adapted this concept to “the ability of a team to
remain flexible in facing the inherent dynamism of
a task, adjusting the team’s behavior continuously
or developing new ones to adapt to unpredictable
changes in the environment, working in the context
of agile software development”.
Agile methodologies provide a competitive and
dynamic approach to development processes in
software engineering. As a result, more and more
software specification and development methods
are being replaced by the principles and values
announced in the Agile Manifesto (Beck et al., 2001).
Thus, many methodologies and tools were developed
to support agile software development since it
became mainstream (Kropp et al., 2017)). This
evolution of methods occurs to obtain faster results
and add greater value to organizations, through a
process in which the principles of collaboration,
communication, interaction, and transparency are
essential.
Calefato et al. (Calefato and Ebert, 2019) stated
that “collaboration is strategic to distributed agile
teams, and appropriate tool support is the only way
to do this efficiently”. This led us to infer that during
the pandemic, when all development was carried out
through WFH, collaboration and the tools adopted
to implement it became even more critical in this
process. Alzoubi et al. (Alzoubi and Gill, 2021)
stated that agile software development considers
individuals and interaction the highest priority.
According to Demir et al. (Demir et al., 2021) ,
interactions between team members are a dimension
of team agility that is crucial for good performance
in a dynamic task environment. According to
these authors, the relationship between complex
interactive team behaviors and team performance has
been studied, considering different aspects such as
communication, coordination, and trust.
Alzoubi et al. (Alzoubi and Gill, 2021) conducted
a survey with 53 participants and identified the most
common communication challenges: organizational
factors, team configuration, human factors, and
distance difference. In a previous work, Alzoubi
et al. (Alzoubi et al., 2016), based on a systematic
literature review of 799 papers, had already identified
communication challenges of geographically
distributed teams that develop software using agile
practices.
Ciancarini et al. (Ciancarini et al., 2021) identified
communication as a key challenge in agile teams.
The authors conducted interview sessions with 30
IT practitioners from 20 companies and identified
challenges such as the lack of a standard information
model for requirements-related activities and the
large number of customers leading to too diverse and
controversial requirements. This finding allows us
to infer that, regardless of the research, most authors
recognize the importance of communication and
interaction between agile teams.
In the context of transparency, Kautz et al. (Kautz
et al., 2016) stated that the transparency of the
process refers to one of the areas that distinguish
agile methods from other development processes.
Agile methods only work as intended if the entire
process is, at all times, transparent, both in the
sense of clarity and openness and visibility for
all people involved, including leadership roles,
developers, and stakeholders. The authors identified
factors that can interfere with transparency, such
as task status and overview, team collaboration,
estimate credibility, estimation process, and customer
involvement. Given this scenario, the principles
that guide agile models need to be investigated,
as it is essential to understand how agile teams
adapted their work routines during the COVID-19
pandemic. Furthermore, the investigation must cover
all the challenges and opportunities for improvement
Perception of Agile Teams About Home Office During the Covid-19
69
identified in the context of the WFH.
2.2 Software Development and WFH
The practice of WFH already existed before the
COVID-19 pandemic. According to Ozkan et al.
(Ozkan et al., 2022), even before the pandemic, there
were hybrid teams, where a part of the team members
worked in the organization’s office while another
part in remote locations, such as their own home,
universities or co-location offices. This is particularly
true in software development with distributed teams,
off-shore software, and global or geographically
distributed teams. Due to the COVID-19 pandemic,
many employees from the most varied types of
organizations migrated from the face-to-face model
to WFH. Often, this happened abruptly and forcedly,
without planning, knowledge, or studies to guarantee
a good product delivery or quality of life for team
members. The massive volume of individuals in the
WFH has generated many new research topics to
explore.
Focusing on the physical and mental health
of teams, Butler et al. (Butler and Jaffe, 2021)
conducted a study with 435 Microsoft software
engineers based on the first ten weeks of WFH.
The authors identified that the most significant
challenges were the high number of meetings, the
feeling of work overload, and the maintenance of the
mental and physical health of the teams. However,
the authors concluded that the team could mitigate
existing challenges in the WFH as long as they were
known and addressed. The authors also identified
the need to amplify feelings of gratitude in team
members to improve mood and well-being during the
pandemic period.
Uddin et al. (Uddin et al., 2022) analyzed the
discussions in the devRant online forum during the
first months of the COVID-19 pandemic. This forum
enables discussions to be open and not linked to
predefined research questionnaires. The authors
grouped discussions into six categories: i) aspects
related to the workplace; ii) personal and family
well-being; iii) technical aspects; iv) preparation for
confinement; v) financial concerns; vi) social and
educational concerns. The authors identified that
around 49 % of the discussions were negative and 26
% were positive. In addition, on the part of software
developers, they found evidence of problems related
to the lack of documentation for working remotely
and the sense of loneliness during WFH.
Ralph et al. (Ralph et al., 2020b) conducted a
survey with 2,225 respondents from 53 countries and
identified that the pandemic harmed the well-being
of developers, also noting that productivity and
well-being are closely related. The authors also
identified that pandemic-related fear and home office
ergonomics could affect well-being or productivity.
In addition, they concluded that women, people
with children, and people with disabilities could
be disproportionately affected and that different
types of support are needed according to people’s
profiles. Finally, the authors highlighted that the
ergonomics of home offices must be improved to
improve employee productivity.
In the context of productivity, Bao et al. (Bao
et al., 2020) collected approximately four thousand
records of 139 activities from developers of a
Chinese organization during 138 working days. The
authors identified that working from home impacts
projects according to their characteristics, such as
programming language, project type, duration, and
size. Similarly, Miller et al. (Miller et al., 2021)
collected 2,265 responses from developers of a
large US organization, and identified the following
challenges in WFH: reduced skill, interaction,
increased meeting frequency, and decreased social
interaction with outsiders. On the other hand,
the benefits were: increased inclusion of all
team members; increased empathy for other team
members, including increased empathy for remote
teammates prior to COVID-19; increased bonding
in the team; and greater awareness of domestic
challenges.
In Brazil, Jr. et al. (Jr. et al., 2020) investigated
the impact of social isolation on the productivity of
413 software developers. Regarding productivity,
53.27% of developers stated that their productivity
has increased due to less stress, less wasted time
commuting to work, and fewer interruptions. As
disadvantages of WFH, the developers mentioned the
increase in demand because of the dismissal of some
colleagues and fear of losing contracts, among others.
The communication tools most used by developers
were WhatsApp, Google Hangouts, Google Meet,
Microsoft Teams, and Zoom.
Bezerra et al. (Bezerra et al., 2020) carried
out a survey with 58 participants from Brazil and
found that 74% of the participants considered that
their productivity remained good or excellent during
the WFH, and 84.5% felt motivated and had easy
communication with their co-workers. The authors
identified external disruption, adaptation to the
environment, and emotional issues as the main factors
influencing productivity. Castro et al. (Castro and
Moreira, 2021) investigated the effects of COVID-19
in the context of existing social inequalities in Brazil
and identified that remote work had a negative effect
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and widened existing inequalities, i.e., WFH favored
the richest, most educated, and formalized workers
and imposed on other workers the need to choose
between employment and income versus the risk of
contagion.
Marek et al. (Marek et al., 2021) investigated the
impact of COVID-19 pandemic on agile software
development teams (ASDT) and what tools and
metrics they used. The authors conducted a survey
with 120 software engineers from several countries
in Europe, Asia and the USA. The findings indicated
that the work of the ASDTs was not significantly
impacted by the pandemic, as most ASDTs had
experience working remotely. Furthermore, the
results indicated that the pandemic did not impact the
product backlog or vision. Additionally, most ASDTs
have not changed their definition of ready and release
frequency, indicating that the pace and quality of
work have not changed during the pandemic.
Neumann et al. (Neumann et al., 2021) examined
the effects of the COVID-19 pandemic on agile
software development in Germany. The authors
carried out multiple case studies in 3 companies.
The results showed that most teams did not decrease
their productivity. Instead, the authors identified
increased transparency of the process, working time
is used more efficiently, and optimized integration
of the product owner. Furthermore, according to the
authors, communication became more objective and
efficient, and there were some changes in the agile
process, such as the daily stand-up meeting (Daily
Scrum), which started to be carried out daily in the
team to increase synchronization.
In Pakistan, in a survey that contradicts most of
the findings of other surveys, Butt et al. (Butt et al.,
2021) surveyed 250 developers from 10 software
industries to determine the reasons for the failure of
agile methodology during the COVID-19 pandemic.
The authors identified a negative impact in 82% of
companies, which reduced the influence of agile.
According to the authors, there was a big drop in the
productivity of agile teams compared to other teams
that use another development methodology.
Bezerra et al. (Bezerra et al., 2021) investigated
how software development teams in Brazil dealt
with WFH after one year of pandemic. The research
collected data from 67 development team participants
and investigated aspects such as work routine,
collaboration, communication, productivity, financial
assistance, and the software development process.
The authors identified that more than 56% of
the participants had work overload and exceeded
their working hours. However, more than 92%
considered the team collaborative and 82% are
satisfied with the communication between team
members. In terms of productivity, 59.7% stated that
they had an improvement in productivity, and 75%
are satisfied with their productivity. Santos et al.
(de Souza Santos and Ralph, 2022) also investigated
the impact of WFH on software development. The
authors identified that WFH fundamentally altered
coordination within software teams. According to
the authors, poor coordination can lead to numerous
problems, including misunderstandings, requests for
help, lower job satisfaction among team members,
and poorly defined tasks.
Mendonc¸a et al. (de Mendonc¸a et al., 2020)
presented an experience report of a case study
and conducted interviews with participants of a
research and development project on the transition
to WFH. The main changes identified were changes
to the software scope, development procedures,
communication with stakeholders, and project
management. In addition, the authors concluded that
there was no impact on team productivity. However,
the team began working different working hours
than before the pandemic. For example, a series of
contributions were made during weekends, which
allowed us to infer that the team works best during
unusual working hours and without wasting time
commuting.
3 STUDY SETTINGS
In order to define the research questions and
objectives, we conducted an exploratory focus group
with three ICT practitioners. All participants have
more than 15 years of experience in agile software
development. The objective of the focal group was
to identify which principles related to agile methods
we would research and which aspects were important
during the WFH.
We also used, as a base, previous studies that
investigated productivity and other aspects according
to the perception of software development teams
and worldwide during the WFH (Bezerra et al.,
2020),(Jr. et al., 2020), (Ralph et al., 2020a) and the
guidelines proposed by Moll
´
eri et al. (Moll
´
eri et al.,
2020). Furthermore, we analyzed the main features
related to agile models considering previous studies
Agile Manifesto (Beck et al., 2001), Calefato et al.
(Calefato and Ebert, 2019), Alzoubi et al. (Alzoubi
and Gill, 2021), Ciancarini et al. (Ciancarini et al.,
2021) and kautz et al. (Kautz et al., 2016).
In this way, some principles were identified
(interaction, collaboration, communication) and some
other aspects such as productivity and important tools
Perception of Agile Teams About Home Office During the Covid-19
71
to be investigated in the context of agile models
during the WFH. We investigated which tools were
adopted by agile teams to carry out interaction,
transparency (understanding what needs to be done
and what is being done by teams), communication
between teams, and collaboration. In addition, we
investigated the impediments or problems faced in
adopting the WFH and the challenges, solutions, and
proposals to mitigate or improve the work process.
Therefore, this research aims to investigate the
perception of agile teams about working from home
during the two years of the COVID-19 pandemic.
For this, we conducted a survey study comprising the
following research questions:
RQ.1: What is the perception of agile teams related
to productivity, interaction, collaboration, and
communication during working from home
scenario?
RQ.2: What are the tools used by agile teams during
working from home?
RQ.3: What are the challenges faced by agile teams
during working from home and how were they
solved or mitigated?
3.1 Survey Design
After the focus group and studies, the survey
was then developed iteratively. The survey was
divided into two parts, demographic questions, and
questions related to work routines. The survey
included traditional demographic variables (i.e.,
place of operation, age, level of training, experience,
and functions performed) and questions related
to the respondent’s perception of productivity,
communication, interaction, transparency, and
collaboration. Survey also works with open and
closed questions to improve construct validity. A
construct is a concept that should not be measured
directly. Open and closed constructs were used
regarding the perception of communication, interaction,
transparency, and productivity. On the other hand,
the age, the level of training, and the experience are
all measurable directly, so they were verified from
the closed questions. Direct measures have inherent
validity, but variables related to constructs should
be more validated to ensure they measure the right
properties (Ralph and Tempero, 2018). In total, the
survey has 33 questions (17 closed questions and 16
open questions). All survey questions are available in
our supplementary material (Canedo et al., 2022).
We validated the survey through a pilot with
4 ICT practitioners working in different software
development teams. The survey questions were
refined according to their feedback, and the answers
were discarded from the data analysis. The survey
initially presented to the participants the description
of the research objectives, aiming to remove
practitioners who did not meet the desired criteria,
that is, practitioners who did not work in agile
teams during the pandemic period. In addition, the
survey contains a question trying to identify how the
practitioner worked during the pandemic. Thus, ICT
practitioners who reported not having WFH due to
COVID-19 were also excluded from the research.
In data analysis, we performed Cronbach Alpha
statistical analyses (Christmann and Aelst, 2006)
to calculate reliability (i.e., the stability of the
responses), correlating the responses given by the
participants. Moreover, we performed the coding of
open questions using Grounded Theory. According
to Martin and Turney (Martin and Turney, 1986),
Grounded Theory is a method’s ability to fit with
different types of researchers and provides a method
that enables a researcher to adduce true meaning and
understanding.
4 SURVEY RESULTS
The survey was conducted anonymously, and no
personally identifiable information was collected.
We shared the survey on mailing lists and IT social
networks for recruiting participants. We sent the
online survey to several ICT practitioners in our social
networks and asked them to share it with members
of their development teams. Before participating in
the survey, participants read and accepted the consent
form. The survey was distributed from January
until March 2022. In addition, we invited several IT
practitioners to participate in the survey via email.
The survey was advertised as a general survey on
ICT practitioners’ perception of aspects of the WFH
during the Covid 19 pandemic, considering agile
teams.
We was answered by 132 practitioners who work
in agile teams. The responses of 5 participants
were excluded from the data analysis because
they answered that they did not work from home.
Therefore, we consider the answers of 127 practitioners.
We initially asked questions related to the profile of
the participants. The majority of the respondents
of the survey were from Brazil, but we also had
3 responses from practitioners from Canada and
Portugal. The survey responses can be seen in detail
in our supplementary material (Canedo et al., 2022).
5% of the participants informed that they are
under 21 years old. 16% are between 21 and 25
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years old, 11% of participants are between 26 and
30 years old, 13% are between 31 and 35 years old,
16% are between 36 and 40 years old, 21% between
41 and 45 years old, 8% are between 46 and 50 years
old, 6% are between 51 and 55 years old, 3% are
between 56 and 60 years old. Only one participant
reported being over 60 years old (1%), as shown in
Figure 1. Regarding their educational level, 14%
of participants are undergraduate students, 22% are
graduates, 41% are master’s students, 21% have a
master’s degree, 1% are Ph.D. students, and 2% have
a Ph.D, as shown in Figure 2.
Figure 1: Age of the respondents.
Figure 2: Educational level of the respondents.
15% of participants reported having between
1 and 3 years of experience in the ICT area, 15%
have between 4 and 6 years, 10% between 7 and 10
years, 15% between 11 and 15 years, 15% between
16 and 20 years old, and 30% of the participants
claimed to have more than 20 years of experience,
as shown in Figure 3. Regarding the area of activity
of the organization in which the participant acts or
acted in a software development project, 6% agile
teams stated that they work in companies of the
state public administration, 30% work in the federal
public administration, 47% work in private software
development companies and 17% of the participants
work in collaboration/research projects.
51% of the participants stated that they work
or worked as a developer in the software projects
they work on, 42% of them work as a project
manager, 32% as a requirements analyst, 28% as
a software engineer, 23% perform data modeling
Figure 3: Working experience in years of the respondents.
activities, 14% work as a software tester, 10% as a
designer (Interaction Designer, UX Designer), and
2% of them work as a specialist in human-computer
interaction, as shown in Figure 4. In relation to
Figure 4: Role in the organization.
maintaining activities during the pandemic, 71%
of the participants reported that their workplace
was closed, but activities fully continued in remote
mode; 28% of them reported that their workplace
was partially closed, and activities fully continued in
the hybrid modality (remote and face-to-face); 7% of
participants reported that their workplace was closed,
but activities partially continued in remote mode.
In relation to agile methodology, Scrum is the
most widely used, 86% of the participants claimed
to use it, 36% use Kanban, 14% use Scrumban, and
8% claimed to use XP. This finding is similar to other
studies, in which Scrum was also the most widely
used methodology by participants of the Surveys
(digital.ai, 2021), (Canedo et al., 2021). In addition,
we highlight that (Lase et al., 2022) conducted
research to investigate the effectiveness of the use
of Scrum in a distributed software development
environment during the COVID-19 pandemic. The
authors identified a number of success factors in the
use of SCRUM and these factors may be contributing
to the increased adoption of Scrum by Agile Teams.
4.1 RQ.1
According to 82% of participants, this pandemic
imposed an adaptation in the way of working and
WFH positively affected their productivity, 11%
Perception of Agile Teams About Home Office During the Covid-19
73
stated that this adaptation did not affect productivity,
and 6% of them stated that it negatively affected their
productivity.
These findings confirm the findings of Oliveira
et al. (Jr. et al., 2020) where 53.27% of developers
said their productivity increased and Bezerra et al.
(Bezerra et al., 2020) that identified that for 74% of
the research participants, productivity remained good
or excellent during the WFH. Ralph et al. (Ralph
et al., 2020a) identified strong correlation between
well-being and productivity. Among the reasons
mentioned by the participants for having positively
affected their productivity, we ratify the findings of
Ralph et al. (Ralph et al., 2020a) regarding well-being
and productivity and we also add aspects related to
displacement, and behavioral aspects (focus, stress,
motivation and information sharing) as variables that
can also impact productivity during WFH.
Aspects Related to Displacement vs Productivity
Increase:
“The traffic and the poor quality of public
transportation impose such a great strain that
only this fact has already given a great advantage
to remote work”.
“The lack of concerns, stress and loss of time
with traffic contributed a lot to the well-being,
and also to perform work activities outside the
conventional schedule (8am to 6pm).
“Now I arrive at work in the state 100%
productive, before I had to slow down because of
the shift to work and heavy traffic, which greatly
increased the level of stress.
“[. . . ] the time available for the work was
longer and the breaks made during the activities
were of better quality, thus allowing greater
productivity”.
Aspects Related to Well-being (Noise Free and
Comfortability) vs Productivity Increase:
“...I can work quietly and with less pressure,
delivering more.
“Being at home, comfortable and establishing
one’s own routine were differentiated factors to
achieve better productivity”.
“The remote working model allowed me to work
in an environment that I feel more comfortable,
allied to this model I also had my work schedule
relaxed. ..
Aspects Related to Behavior (Focus, Stress,
Motivation And Information Sharing) vs
Productivity Increase:
“WFH allows more focus, avoids distractions and
increases availability for the company. Higher
quality of life. Work with less stress and greater
productivity.
“Greater focus on work, fewer distraction
problems. Use of remote communication
tools. I believe that has greatly improved my
contributions in software development, ... so the
activities are performed perfectly!”
“The communication between the various areas
of the organization has improved a lot, now it’s
easy to set up a meeting room with multiple teams
sharing and solving the problem in real time.
Before, I had to set up a meeting or make a phone
call, explain the problem. Often it was necessary
to go to the other team’s room to try to solve
some problem. .. Now we can focus on activities
and suffer fewer interruptions during work, which
leaves us more focused on activities.
Some aspects mentioned that negatively affected
the productivity of agile teams were the higher
demand, having to work after they were supposed
and household tasks. We highlight some of these
transcripts below:
“Lower queue control than previously happened
in face-to-face, we now have more demand and
more individual collection of plaintiffs who fail to
realize that you are already busy.
“Displacement time was better spent with
professional activities. However, demands and
activities were also carried out during lunch
hours and outside of working hours, as we lost
track of time and worked much more hours.
“Conciliating domestic chores and caring for
children have greatly affected my productivity.
“I needed to reinvent myself, and to live with
my concentration problems that I didn’t have or
noticed at work. I learned to organize my hours
and to separate hours of domestic work and hours
of domestic work.
Considering the principles studied in this research,
the following answers were identified:
Regarding the interaction between the ICT area
and the business area has improved with the adoption
of remote work, 66% of participants strongly agree
and agree, 28% were neutral, and 6% disagree
(Figure 5 (Q13)). Concerning transparency, 58% of
the participants strongly agree and agree, 34% were
neutral, and 8% disagree (Figure 5 (Q16)). That
transparency (understanding what needs to be done,
what is being done, etc.) improved with the adoption
of WFH.
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Regarding the collaboration, 65% of the participants
strongly agree and agree, 26% were neutral, and
9% disagree (Figure 5 (Q19)). That collaboration
among development team members improved
with the adoption of remote work. 59% of the
participants strongly agree and agree. Regarding the
communication 26% were neutral, and 14% disagree
(Figure 5 (Q22)). That communication between the
team became more effective with the adoption of
remote work. 75% of the participants strongly agree
and agree, 19% were neutral. Regarding productivity
6% disagree (Figure 5 (Q25)) that their agile team
became more productive with the adoption of remote
work. 60% of the participants strongly agree and
agree, 30% were neutral, and 10% disagree (Figure
5 (Q28)) that impediments or problems were solved
more quickly with the adoption of WFH.
The survey also allowed us to calculate the
reliability of the responses, that is, the stability
of the practitioners’ responses, correlating the
responses given by the participants with respect
to the previously mentioned constructs (team
productivity, interaction, transparency, collaboration,
and communication). The answers provided
information on the reliability of a scale for Cronbach’s
Alpha (Christmann and Aelst, 2006). It is understood
that the internal consistency of a questionnaire is
greater the closer to 1 is the statistical value. That
is, coefficients close to 0 are undesirable since they
indicate a low association. The positive values in
the correlation matrix indicate that all the items
analyzed (productivity, interaction, transparency,
collaboration and communication) are correlated.
The general Cronbach’s Alpha was 0.8499, which
is higher than the common benchmark of 0.7 (Table
1). The dispersion matrix presented in Table 1 also
shows that most items have a linear and positive
relationship, as shown in Table 1.
Figure 5: Level of agreement regarding the positive impact
of WFH on interactions, transparency, collaboration,
communication, productivity and problem solving,
respectively.
Table 1: Correlation matrix (Pearson’s Correlation Test).
Productivity Interaction Transparency Collaboration
Interaction 0.395
Transparency 0.487 0.626
Collaboration 0.566 0.479 0.558
Communication 0.528 0.442 0.532 0.705
Regarding the open questions, we performed their
coding using Grounded Theory (de Souza Santos
and Ralph, 2022). We coded the open-ended survey
responses iteratively and inductively, where two of
the paper authors tabulated all responses and then
compared all findings in agreement sessions with all
authors to refine them. To come to an agreement, this
process was repeated three times until all responses
were encoded and tabulated on a final set of findings
and the representative codes for it. In total, we
found 4 categories: Information Sharing, Behavioral
Change, Tools, and Productivity.
In the category Information Sharing, we obtained
communication, transparency, and interaction
subcategories. The Behavioral Change category
we classify in the subcategories communication,
transparency, interaction, and collaboration. The
Tools category was classified into the subcategories
communication, transparency, interaction, and
collaboration. Finally, the Productivity category has
no subcategories. The complete view of our coding
result can be seen in our supplementary material
(Canedo et al., 2022).
Based on this analysis, it is possible to infer
that most of the responses of the behavioral
change demonstrate that the productivity and the
characteristics of communication, transparency,
interaction, and collaboration have improved. We
can cite the following: learn to communicate faster;
virtual meetings are punctual and better coordinated;
dynamic and fast interactions; Product Owners
began to communicate daily with agile staff; IT and
business area learned to work together; stakeholders
became more available and accessible and began to
collaborate with the team. Regarding productivity,
in addition to the perception of productivity having
improved during the WFH, both individually and
within the agile teams, some of the answers most
mentioned by the respondents were: concentration at
work, not being distracted, and manager of my own
time.
This result allows us to infer another change
in individual behavior influencing productivity.
Moreover, the information during WFH was
more shared due to the facilities offered by the
communication tools used by the Agile Teams, as
well as the increased frequency of Meetings.
Perception of Agile Teams About Home Office During the Covid-19
75
4.2 RQ.2
Concerning the tools used, it is possible to infer that
they were probably an impacting factor in the increase
of productivity, or even in the significant weighting
of communication, transparency, interaction, and
collaboration characteristics. The easiness of
scheduling meetings, prevention of information loss,
and monitoring tools were the most mentioned by
agile teams. Below are some comments obtained in
the survey regarding the impact of the tools adopted
on productivity:
“At first it was a difficult process of adaptation.
With the help of tools like Microsoft Teams,
Slack, Bitbucket and Jira, we could maintain good
productivity.
“...The use of video calling tools brought teams
closer together.
Table 2 presents the tools most used by participants
to interact with ICT and the business area and to
carry out the activities with transparency. Microsoft
Teams was the tool most used by agile teams to
perform interactions between the ICT and business
areas (mentioned by 43 participants) and to perform
the activities with transparency (mentioned by 16
participants).
Table 2: Tools used by agile teams.
ICT and Business Interaction Transparency
Tools Cited Tools Cited
Microsoft Teams 43 Microsoft Teams 16
Google Meets 14 Trello 8
Trello 7
Google Meets 6
Jira 5 Jira 5
Email 3 Kanban 4
Kanban 3 WhatsApp 3
Slack 3 Discord 3
WhatsApp 3 Redmine 2
Zoom 2 Slack 2
Discord 2 Git 2
Redmine 2 IdeaBoardz 1
Swagger 1 Skype 1
IdeaBoardz 1 Swagger 1
Zoom 1
4.3 RQ.3
In the survey, we have asked Agile Teams whether
their perception of working with age teams remotely
was more challenging than working face-to-
face and whether they encountered the same
difficulties/challenges or others appeared. Most
Agile Teams stated that the beginning of the WFH
was more challenging, with respect to home and
work routines, but over time they were adapting to
the WFH. Some practitioners mentioned difficulties
or challenges, related to behavioral aspects, such as
lack of eye contact with colleagues, lack of body
language perception, lack of human contact, lack of
interaction between team members, and lack of team
motivation.
In addition, the Agile Teams recognize that
the level of abstraction during remote work is
lower than the traditional “in-company” model. On
the other hand, teams presented more focus and
discipline. Another challenge mentioned by Agile
Teams was the interaction between tools and efficient
communication. Some practitioners recognize that
some people need personal coordination. Staff
turnover and remotely integrating new professionals
into the team were also mentioned as a challenge
during the WFH. Some challenges mentioned by
Agile Teams were:
Behavioral Aspects:
“WFH’s challenges are different, not all people
open the cameras, and we lose visual contact,
perception of body language, the company has
not bought other tools that help in the sharing of
ideas in a playful way. Some teams had employees
without access to corporate Teams, not being able
to be in the same chat and so we lost this feeling
of being sitting next to each other.
“The main difficulty was dealing with members
who did not show the minimum of discipline with
remote work.
“The main difficulties are dealing with
professionals who use the freedom of the
home office for procrastination and/or solving
particular problems (go out to shop, go to the
gym, travel, etc, even at office hours). There was
also a problem in dealing with professionals who
were very focused on work and did not look at
messaging services, becoming inaccessible for
several hours a day.
“I believe it was more challenging due
to the difficulties in maintaining efficient
communication. Although productivity has
improved, communication has worsened, as
people are no closer. Each remains focused on
their work without interacting with other team
members.
“Remotely it was more challenging with agile
teams, because communication is essential, and
we had a lot of difficulty in communication
between teams and transparency of activities and
projects between squads.
Regarding the alternatives to mitigate the
challenges and difficulties encountered during
ICEIS 2023 - 25th International Conference on Enterprise Information Systems
76
the WFH, some practitioners suggested some
solutions: larger interaction between the platforms
and tools used; more frequent meetings and
discussions; periodic reports; creation of routines;
more accessible working protocols; greater amount
of training; coaching, with closer monitoring of
workers; compliance and commitment with meeting
schedules; respect working hours. We quote below
some of the solutions mentioned by respondents:
More frequent meetings and conversations, in
addition to periodic reports and strict application
of minimum service levels control indexes.
“Offer practitioners frequent training, coaching,
creation of backlog evolution indicators, training
and mentoring with the team.
“Carry out a closer follow-up with all team
members, stimulating communication and debates
between team members.
Survey participants mentioned other important
considerations that were not addressed in the survey
questions:
“Regarding the health of members of the age
teams, there were fewer departures during the
pandemic.
“Issues such as the costs of working from home
and the cost of expenses, even partial, still need
to be better addressed by companies. Also, the
evaluation of results, performance and dedication
of team members.
“The diversity of profiles and some aspects of
remote work require attention, especially aspects
related to mental health.
“The lack of empathy in understanding that
people who are on the other side due to the
pandemic may be experiencing motivation, family,
or health problems, is a factor that needs
to be discussed and mentioned by individuals.
Understanding that remote work is not Home
Office is an important point. Bringing light to
these and other issues have brought gain to our
Agile team.
“The turnover in the ICT area was very high
with the advent of the pandemic, which greatly
hampered the work of agile teams that needed to
devote more hours to meet their demands.
5 THREATS TO VALIDITY
The collection of survey data allows us to minimize
the threats to internal validity, considering that
the participants were selected randomly and the
researcher did not interact with the participants,
so there was no influence from him on the results.
Moreover, the survey has a description and questions
to identify the practitioners who meet the desired
criteria, i. e., working in agile teams during the
pandemic period and having WFH due to COVID-19.
Thus, ICT practitioners who did not meet the desired
criteria were excluded from the research. Finally, to
ensure the conclusion’s validity, we consider that the
sample size allows us to draw interesting conclusions.
Within the scope of external validity, we consider
that the instrument used to collect data from the
survey provided an ideal means and allowed us to
collect a representative sample even though most
agile teams are from Brazil. In this context, further
studies will be conducted, particularly in other
countries, to generalize the results. Finally, the
realization of the Focus group and a pilot survey with
4 ICT practitioners working in different software
development teams allowed us to validate the
questions asked in the survey.
6 CONCLUSIONS
This research aimed to identify the perception of
Agile Teams regarding productivity, interaction,
collaboration, and communication during Working
from Home (WFH). In addition, we investigated
which tools were used by Agile Teams, which
challenges were faced during WFH and how they
were solved or mitigated. We identified that, for
most participants, an adaptation in the way of
working was necessary and that productivity was
positively affected. The interaction between the
Information and Communication Technology ICT
and business areas has improved. Transparency
(understanding what needs to be done and what
is being done), collaboration, and communication
have also improved. According to the participants,
the obstacles or problems were solved with greater
agility.
We identified several other tools also used in
smaller numbers during COVID-19. Monitoring
tools were also widely cited, allowing greater control
of who is doing what. In addition, we identified that
most respondents work with Scrum. Concerning
the challenges and actions undertaken to solve
or mitigate them, we have identified a series of
behavioral changes that have enforced the positive
perception of the participants regarding productivity,
collaboration, transparency, communication, and
interaction. These are: the increasing frequency
Perception of Agile Teams About Home Office During the Covid-19
77
of meetings; the ease of scheduling meetings and
the better coordination; dynamism and speed of
virtual meetings. In addition, there was an increase
in the collaboration and communication of the team
members and the perception of the need to integrate
the work.
In future works, we suggest continuing the
research in other contexts, aiming to ratify these
findings. For example, we suggest monitoring the
agile teams returning the face-to-face activities to
verify whether these changes were only temporary
or permanent and whether they would modify the
way they work. Another interesting research would
be to verify if the positive findings of this paper are
related to the age group of the participants since 48%
of the participants are under 35 years old, and some
works have already identified that the group’s age can
influence the results of WFH.
ACKNOWLEDGMENTS
This study was financed in part by the Coordenac¸
˜
ao
de Aperfeic¸oamento de Pessoal de N
´
ıvel Superior
Brasil (CAPES) – Finance Code 001.
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