Evaluating the Impact of Mouse Curvature Design on Hand
Ergonomics and Comfort in E-Sport Players Through EMG and
3D Kinematics Measurement Methods
Wen-Tzu Tang
a
Graduate Institute of Athletic and Coaching Science, National Taiwan Sport University, Wen-Hua 1
st
Rd, Taoyuan, Taiwan
Keywords: Mouse Design, Carpal Tunnel Syndrome, Gaming Mouse, Wrist, EMG, Kinematics, Clicking Rate.
Abstract: This research compares the impact of two different mouse curvature designs on comfort parameters, wrist
muscle fatigue, and E-sport performance. Sixteen elite male right-handed E-sport players participated in the
study, testing five different mouse models. Click performance, muscle activation signals, finger pressure, and
3D motion data were recorded. The testing involved five different mouse models (BenQ Zowie, FK1, FK1+,
FK2, S1, S2) to compare hand ergonomics and comfort, with peak position and length as the parameters.
Click performance was tested. Analysis revealed no significant difference in click performance between
mouse models, but FK1 showed reduced fatigue after 60 seconds of clicking. Different curvatures resulted in
varying wrist angles and fatigue levels. The results showed that bigger length and height on the back for
symmetrical mouse did not provide a performance advantage, with the back tall design exhibiting higher
fatigue. The mid-tall design showed less fatigue and could potentially reduce wrist extension and stress on
the carpal tunnel. This study provides insights into the impact of mouse curvature on hand ergonomics,
comfort, and muscle fatigue in E-sport players, aiding mouse design improvements and consumer guidance.
1 INTRODUCTION
In the past, there were few studies on the impact of E-
sports equipment parts on the human body. For
example, mice designed for shooting-based e-sports
have specific requirements. In addition to considering
factors such as Hz, DPI, FPS, G-force, and IPS, which
are important indicators for identifying the level of a
mouse, the selection of mice for such esports is
influenced by the prolonged duration of gameplay.
This prolonged duration is associated with fatigue in
finger control, which affects the coherence of elbow
and wrist movements and subsequently impacts
performance (e.g., a CS: GO match lasts
approximately 40 minutes). With long time use on the
E-sport with gaming mouse bring some
uncomfortableness on wrist. One side is that the
symptoms of Mouse Elbow can be chronic muscle
fatigue and/or soreness, persistent muscle tension that
won't subside with rest. In the other hand, size down
and light weight become an important issue to fit
moving fast in the game. However, the downsize can
a
https://orcid.org/0000-0002-1364-9509
be negative or positive effect on the consumers are
still unknown. From the perspective of human
biomechanics, it is crucial to understand the impact of
different types of mouse designs on finger control and
the coherence of movements between the hand, wrist,
and elbow. Empirical research on related product
designs is also essential in this regard. To help users
to define a suitable and comfortable game mouse in a
good size in design through biomechanics
measurement method may help to clarify this issue.
Thus, the aim of the research is to compare two major
mouse back type and slope with height and length sub
changes on the tail design and the parameters which
is related to comfortableness and muscle fatigue on
the wrist and E-sport performance, thereby to
understand how the curvature can influence the
performance and the finger movement and wrist joint
tension in order to provide some reference for mouse
design and also help to give some advice for
consumers to choose for specific purposes.
Tang, W.
Evaluating the Impact of Mouse Curvature Design on Hand Ergonomics and Comfort in E-Sport Players Through EMG and 3D Kinematics Measurement Methods.
DOI: 10.5220/0012190400003587
In Proceedings of the 11th International Conference on Sport Sciences Research and Technology Support (icSPORTS 2023), pages 169-172
ISBN: 978-989-758-673-6; ISSN: 2184-3201
Copyright © 2023 by SCITEPRESS Science and Technology Publications, Lda. Under CC license (CC BY-NC-ND 4.0)
169
2 MATERIAL AND METHODS
2.1 Subjects
Sixteen well-trained male right-handed elite E-sport
players (age: 21.5±3.1 yrs.; hand size: 19.08±0.99cm)
volunteered to participate in this study. All
participants gave their consent before the experiment
and had no history of lower extremity pain within the
last half year. All participants were fully informed of
the benefits and risks of the investigation before
signing. The research design was approved by the
Institutional Review Board of Fu Jen Catholic
University in Taiwan.
2.2 Instruments
2.2.1 E-Sport Mouse
The testing mouse mode were BenQ Zowie FK1,
FK1+, FK2(mid tall), S1, S2(back tall) to compare the
Hand Ergonomics and Comfort effect of length, mice
back, mice back slop, front height(FH), middle
height(MH) of 5 mouse (Table1, Figure 1).
Table 1: Two types of curvature of E-sport mouses with
sub-variations.
Name
Length
(mm)
Mice
Back
T
yp
e
Mice
Back
Slo
p
e
Front
Height
(
mm
)
Middle
Height
(
mm
)
FK1+ 128 low small 27 38
FK1 128 low small 27 37
FK2 124 low small 27 36
S1 126 median media
n
29 39
S2 122 median media
n
29 38
Figure 1: Two main types of E-sport mouse from side view
and top view and structure lines for S1, FK2, Fk1 and Fk1+.
Figure 2: Passive markers setting and EMG attachment and
pressure sensors.
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2.2.2 EMG and 3D Motion System
The click performance was tested for 30s. The highest
click rate is calculated. The muscle activation signals
of the triceps, biceps, wrist flexors, wrist extensors
were recorded in the right arm with the Delsys-16
EMG system (Delsys Inc., Natick, MA, USA) at 2000
Hz as well as the 3D motion analysis system and
pressure sensor system (Figure 2). The pressure
sensors were used to measure finger pressure for
clicking (60Hz). The Motion Analysis System with 9
high-speed cameras (200Hz) were used to collect
motion data and processing with Cortex7.1. Twenty-
nine reflective markers attached on the participant
according to the manual guideline.
2.3 Procedure
After a 5 min standardized warm-up consisting of
practice to ensure they familiarize themselves with
the process and the environment, two maximal
isometric voluntary contractions (5-s duration) were
then performed with 2 min rest between them.
Participants performed clicking task 30s as fast as
they can for two times as pre-test and post-test to
examine fatigue resistance. E-sport in height-
adjustable desk and chair (Figure 3). EMG data were
filter band-pass-filtered (20–450 Hz, telemetry device
property) and derived median frequency every 5 s.
.
Figure 3: The environment setup and participants on testing.
2.4 Data Analysis
The finger angle and wrist angle were derived from
the position of the markers (Figure 4).
Figure 4: The joint angle derived from the marker position.
2.5 Statistics
One-way repeated measures ANOVA was used to test
the different mouse on the selected biomechanical
parameter. When the main effect size was significant,
the Bonferroni method was used for the post hoc
comparison test.
3 RESULTS AND DISCUSSION
The players have a very high click performance (>6
clicks/s). Although there is no significant difference
between mouse models with different curvatures
(6.35~6.37 clicks/s, p>.05). However, for the fatigue
resistance test, FK series with low back and small
slope FK1+ with high middle height has shown
significantly reduced after 30 s maximum clicking
speed (Figure 5A and 5B). It seems different
curvature with slight changes can result in fatigue
risk. FK series have flatter back curve relative to S
series, which may due to the low back design to make
the wrist low and more palm up to have the finger
more comfortless position and gravity load to reduce
the click performance. S series with median slope
showed better performance fatigue resistance.
Maximum wrist angle is not significantly
different between mouse during 30 s clicking pre-test
task (p>.05), but Fk 2 have smallest maximum wrist
angle during 30 s clicking post click task compared to
FK1 and S2 (p<.05) (Figure 6). For the comparisons
of different mouse on EMG fat igue of finger flexors
and wrist extensor muscles during click task, only
wrist extensor showed significantly difference: S2
and F1 is lower than S1 (p<.05)(Figure 7). The
results showed that low or median back type and
slope can be advantage in muscle activity economic
as long as the back height is not too high to force
higher wrist extension. Back tall design (S1) with
higher wrist angle has higher fatigue may due to
higher wrist extension. In the other hand, mid-tall
design (FK1) has less fatigue.
Evaluating the Impact of Mouse Curvature Design on Hand Ergonomics and Comfort in E-Sport Players Through EMG and 3D Kinematics
Measurement Methods
171
(A)
(B)
Figure 5: The average clicking performance over 30 s
between mouse and pre-test and post-test.
Figure 6: The wrist angle of average clicking performance
over 30 s during mouse post-test.
Figure 7: The EMG amplitude of wrist extensor between
mouse types and pre/post-task.
4 CONCLUSIONS
The subtle changes on longer length and flat and
middle peak location could possibly avoid the high
wrist extension for long term, and reduce the stress on
Carpal Tunnel Syndrome, though not so advantage of
Engaging in prolonged periods of high-intensity
mouse clicking. This study also provides an
evaluation of comfort and click performance as
factors in mouse design from a human ergonomics
perspective.
ACKNOWLEDGEMENTS
Thanks for all the E-sport elite players participated in
this study.
REFERENCES
Majid, N., Ismail, M. A. E., Masar, M. L., & Sitti
Syabariyah. (2022). Mobile Games among University
Students: A symptom and functional severity for Carpal
Tunnel Syndrome. Environment-Behaviour
Proceedings Journal, 7(20), 255-260.
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