Acceptance of the Use of Social Media on the Application of Blended
Learning in Higher Education in Indonesia
Fahmi Yusuf
1
, Aang Subiyakto
2
and Titik Khawa
3
1
Information System, Universitas kuningan, West Jawa, Indonesia
2
Universitas Islam Negeri Syarif Hidayatullah Jakarta, Indonesia
3
Asie e University Selangor, Malaysia
Keywords:
Social Media, Application of Blended Learning, IPO Model.
Abstract:
This study presents the development of a technology acceptance model in the context of the use of social media
in the application of blended learning which is used to measure the acceptance of the use of social media in
the application of blended learning in universities theoretically. As shown by many Information Systems
studies, most Information Systems models were developed by adopting, combining, and adapting the previous
models. The researcher developed a model based on the Input-Process-Output logic (IPO Model) and then
compared, combined, and adapted it with the technology readiness model, the technology acceptance model,
the information literacy variable, the truth perception variable, and the belief perception. The developed model
is composed of 12 variables, 57 indicators, and 31 paths between variables.
1 INTRODUCTION
Indonesian education has now entered the 4.0 era
since 2012, where in this era development and trans-
formation towards digital are being carried out to cre-
ate convenience and comfort (Adiningsih, 2019) in
learning and teaching activities, which is marked by
the development of internet use (Hamidi et al., 2021),
(Nastiti and Ni’mal‘Abdu, 2020). The internet cou-
pled with the use of information and communication
technology (ICT) has been used as a digital learning
medium that allows the learning and teaching process
to be carried out anywhere, not limited to location,
and without the need for face-to-face meetings.
The Minister of Research, Technology and Higher
Education (Ristekdikti), Muhammad Nasir in his
2018 statement (Hamidi et al., 2021) encouraged
universities to start implementing online distance
lectures by applying the blended learning method,
namely an instructional approach that combines on-
line learning and face-to-face learning (Park and So-
ciety, 2009), (Anthony, 2020). This is by the Regula-
tion of the Minister of Education and Culture (Perme-
ndikbud) number 24 of 2012 which is related to the
implementation of distance education in universities
(Pradana et al., 2015). In addition, the blended learn-
ing method also needs to be applied due to the coro-
navirus (COVID-19) pandemic that has occurred in
the past 2 years around the world, where governments
around the world make policies to study and work
from home as a form of preventing the spread of the
virus. So that the use of blended learning is deemed
appropriate to be applied in learning and teaching
activities in current conditions which can optimize
the integration of oral communication such as face-
to-face learning in class and written communication
through online learning (Usman, 2018), (Garrison and
Vaughan, 2008). Research (Sobaih et al., 2016) shows
that online learning tools have great value for achiev-
ing academic goals are social media, but in practice
their actual use by universities/faculty is at a minimal
level. So it is not known for sure what the general
acceptance of its use by universities is.
Therefore, it is necessary to develop a new accep-
tance model to be used in measuring the readiness to
use social media for the application of blended learn-
ing in universities by adopting, combining, and adapt-
ing from the previous model. Where the development
of this model is carried out to explore new opportuni-
ties from increasing readiness to use social media for
the application of blended learning in higher educa-
tion. This is according to studies (Subiyakto, 0 08),
(Nguyen et al., 2015), (Subiyakto and Ahlan, 2013),
(Sani et al., 2020) which showed that information sys-
tems performance studies need to be carried out con-
tinuously to improve the performance of abutments
76
Yusuf, F., Subiyakto, A. and Khawa, T.
Acceptance of the Use of Social Media on the Application of Blended Learning in Higher Education in Indonesia.
DOI: 10.5220/0012444200003848
Paper published under CC license (CC BY-NC-ND 4.0)
In Proceedings of the 3rd International Conference on Advanced Information Scientific Development (ICAISD 2023), pages 76-83
ISBN: 978-989-758-678-1
Proceedings Copyright © 2024 by SCITEPRESS Science and Technology Publications, Lda.
and the benefits promised from their implementation.
From the results of the research that will be carried
out and have been mentioned, there will be two ques-
tions given to guide and explore the implementation
of this research, namely:
1. How to understand the relationship between the
acceptance construct of using social media in the
application of blended learning?
2. How to build a technology readiness model in the
context of implementing blended learning using
social media?
This paper is arranged into five parts. First, the in-
troduction, then followed by a review of the literature,
research methods, results, and discussions, and ends
with a conclusion.
2 LITERATURE REVIEW
Research (Park and Society, 2009), (Anthony, 2020),
(Graham, 2006) explains the application of blended
learning which usually involves face-to-face activi-
ties and online learning delivery methods, where stu-
dents attend face-to-face classes directed by lecturers
by utilizing computer technology to create the im-
plementation of blended learning in gaining experi-
ence and also promotes student learning success and
engagement (Moskal et al., 2013), (Baragash et al.,
2018). In addition (Graham, 2013) also projects that
blended learning will be a new learning model that
uses different media resources to strengthen interac-
tions between students.
One of the conveniences offered by utilizing ICT
and the internet for learning activities is social me-
dia, which is a digital platform that provides a means
of communication that is not influenced by distance,
providing opportunities for users to easily share in-
formation, files, images, videos, send messages, and
perform activities. conversations in real-time. Wreal-
timely Facebook, Twitter, YouTube, Instagram, and
others are favorite social media, social media applica-
tion services are also increasing from time to time in-
cluding WhatsApp, teWhatsApptiktok, and TikTokts
are the most widely used (Devi et al., 2019). In ad-
dition, currently, social media has also played a large
role and can influence decision-making, one of which
is in the field of education (Devi et al., 2019), (Pu-
jiono, 2021).
Research (Ramadani and Wedi, 2019) shows that
the readiness of lecturers and students affects the im-
plementation of blended learning, and the lack of user
readiness is a significant obstacle to the acceptance of
a new information system. Parasuraman and Colby
claim that further research on technology readiness
is needed to conclude technology availability, where
technology readiness is a description of the mental
motivators and barriers that collectively determine a
person’s propensity to use new technology (Parasura-
man, 2000).
In addition, the expertise that is considered im-
portant to support the application of blended learning
is information literacy (Khan and Technology, 2019).
Information literacy is defined as the level of infor-
mation literacy as measured by its ability to search,
share, verify, and understand information, so informa-
tion literacy affects the habits of lecturers and students
in sharing information on social media on the applica-
tion of blended learning. To support the level of truth
and trust in the information received in blended learn-
ing activities, perceived validity and perceived trust
are needed, which is the level of confidence and in-
dividual trust in the information received is correct
(Eddy et al., 2012), (Irhashon and Muslimin, 2018).
A study conducted (Irhashon and Muslimin, 2018)
stated that perceived validity and perceived trust can
affect the acceptance of the use of technology in this
case the use of social media in the application of
blended learning.
Dillon and Morris (1996) defines user acceptance
as the willingness of a group of users to use in-
formation technology to support their work. The
technology acceptance model (Davis, 1989) is the
most frequently used model that describes how users
accept and use a particular technology as well as
its influence on understanding information technol-
ogy which is widely known (Venkatesh and Davis,
2000), (Venkatesh and Morris, 2000), (Venkatesh
et al., 2003) and has received strong empirical support
in the literature originally developed (Davis, 1989),
(Padilla-Mel
´
endez et al., 2013). The technology ac-
ceptance model assumes that technology acceptance
is determined by the intention to use the system,
which is influenced by perceived usefulness, ease of
use, and attitudes toward using the system. How-
ever, perceived usefulness and ease of use are ma-
jor factors in the acceptance of effective technology.
Furthermore, the technology acceptance model was
improved and other relevant variables were added,
whereas the technology readiness model 2 (Venkatesh
and Davis, 2000) incorporates additional theoretical
constructs, including social influence processes and
cognitive instrumental processes (Padilla-Mel
´
endez
et al., 2013).
Research (Subiyakto and Ahlan, 2013) developed
a framework using systematic, managerial, targeted,
and environmental dimensions to understand the en-
vironment (ICT) so that it can be used as a reference
Acceptance of the Use of Social Media on the Application of Blended Learning in Higher Education in Indonesia
77
for understanding project success, in this case, related
to the acceptance of the use of technology.
Therefore, this study is aimed at developing a
model of acceptance of the use of social media for
the application of blended learning that refers to the
framework (Subiyakto and Ahlan, 2014), this model
was developed by adopting the IPO model (Davis and
Yen, 1998) and then comparing, adopting, adapting,
and combining.
3 RESEARCH METHODS
Procedurally, this model is built in four stages (Fig-
ure 1). First, the preliminary study (1) is carried out
by conducting initial preparations, namely reviewing
various literature studies that are closely related to the
acceptance of the use of social media in the applica-
tion of blended learning to the development of a theo-
retical framework. In the second stage, the researcher
developed a model (2) by adopting the concepts, the-
ories, and models from the study, then combining and
adapting them in the context of accepting the use of
social media for the application of blended learning.
Figure 1: Research Procedure.
In the third stage, from the results of the model de-
velopment, instrument development (3) was carried
out by identifying related indicators and making re-
search instruments. Finally, the fourth stage is writing
a research report (4) of the research findings.
4 RESULTS AND DISCUSSION
The development of this model was proposed based
on the findings and suggestions of previous studies
(Table 1) where previous researchers (Subiyakto and
Ahlan, 2014), (Anfara and Mertz, 2014), (Sani and
Wiliani, 2019), (Beloit and Gauvreau, 2004) tended to
develop practical IS research models using previous
models rather than based on empirical studies. This
model was developed by adopting the concepts, theo-
ries, and models from the research (Parasuraman and
Colby, 2015) to be further combined and adapted in
the context of accepting the use of social media for
the application of blended learning at private univer-
sities in West Java, Indonesia.
Table 1: List of Concepts, Theories, and Models of the
Framework used.
Model Concept/Theory Reference
Theory of information processes (Subiyakto and Ahlan, 2014),
(Davis and Yen, 1998)
Technology readiness model (Subiyakto, 0 08),
(Parasuraman and Colby, 2015)
Technological acceptance model (Davis, 1989),
(Venkatesh and Davis, 2000)
Theory of perception of truth and belief (Eddy et al., 2012),
(Irhashon and Muslimin, 2018)
The concept of the project environment (Howsawi et al., 2011),
(Lim and Mohamed, 1999)
(McLeod and MacDonell, 2011),
(McLeod and MacDonell, 2012),
Theory of informational (Khan and Technology, 2019)
Process and causal models on develop-
ment models
(Eddy et al., 2012),
(Subiyakto and Ahlan, 2014),
(Sani and Wiliani, 2019),
(Kellogg, 2004),
(Petter and McLean, 2008),
(Judge and M
¨
uller, 2005),
Based on information processing theory
(Subiyakto and Ahlan, 2014), (Davis and Yen,
1998) the model was developed using the IPO logic
computer logic model as the basis for the modeling
design, which is still used by many researchers in
their research in the field of Information and Com-
munication Technology (ICT) to measure the quality
of a system. Where the IPO model is used to describe
the systematic concept of a system that is expected to
make it easier for stakeholders who do not understand
technical work to understand. The IPO model can
describe the phenomenon of modeling integration
readiness through three dimensions, namely the
dimensions of input (input), process (process), and
output (output).
Figure 2: IPO Logic (Davis and Yen, 1998).
In general, the design model was developed by
adopting, combining, and adapting the technology
readiness model (Parasuraman and Colby, 2015),
the technology acceptance model (Davis, 1989),
(Venkatesh and Davis, 2000), the information liter-
acy variable (Khan and Technology, 2019), the truth
perception variable, and the trust perception variable
(Eddy et al., 2012), (Irhashon and Muslimin, 2018).
The stages, namely:
ICAISD 2023 - International Conference on Advanced Information Scientific Development
78
1. The researcher compared the IPO model (Davis
and Yen, 1998) with the technology acceptance
model (Davis, 1989), (Venkatesh and Davis,
2000), and it was found that the process model
and clauses in the technology acceptance model
have not been able to meet the completeness of
the IPO model. Where the technology acceptance
model only fulfills the process and output dimen-
sions, so it is necessary to combine theories and
models to meet the input dimensions;
2. To fulfill the input dimension, the researcher
adopted the technology readiness model (Parasur-
aman and Colby, 2015) and added an information
literacy variable to measure the ability to search,
understand, and disseminate information. How-
ever, this ability can affect a person’s perception
of truth and belief in information so researchers
need to add variables of perception of truth and
belief that are included in the process dimension;
3. The adoption process, namely:
a. Adopt 4 (four) dimensions of the technology
readiness structure and TRI 1.0 (Parasuraman
and Colby, 2015) as a variable, namely opti-
mism, innovation (innovativeness), discomfort
(discomfort), and insecurity (insecurity).
Figure 3: TAM Model (Davis, 1989).
Figure 4: Model TAM 2 (Venkatesh and Davis, 2000).
b. Comparing the technology acceptance model
(Davis, 1989), (Venkatesh and Davis, 2000)
then adopting 5 (five) variables, namely per-
ceived usefulness, perceived ease of use (per-
ceived easy to use), intention to use (intention
to use), usage behavior ( usage behavior), and
actual use.
c. Adopting information literacy variables (Khan
and Technology, 2019) and perceived valid-
ity and perceived trust variables (Eddy et al.,
2012), (Irhashon and Muslimin, 2018).
4. The integration process of modeling can also be
influenced by environmental entities (Howsawi
et al., 2011), (Lim and Mohamed, 1999) where
the name is adapted to the research discussion, in
this case, the acceptance of the use of social media
for the application of blended learning;
5. Models are developed and combined according to
the previously mentioned theory. (Figure 5).
Figure 5: Proposed Model of Acceptance of the Use of So-
cial Media on the Implementation of Blended Learning.
Table 2: Definition of Model Variables (Khan and Tech-
nology, 2019), (Eddy et al., 2012), (Irhashon and Mus-
limin, 2018), (Venkatesh and Davis, 2000), (Parasuraman
and Colby, 2015), (Subiyakto et al., 2017).
Variable Definition
Information literacy
(INL)
A person’s ability to search for, understand, share, and
verify.
Optimism (OPT) A positive view of the use of blended learning so-
cial media and the belief that its use offers people
increased control, flexibility, and efficiency in their
lives.
Innovativeness (INV) The tendency to be technology pioneers and thought
leaders where users can see that blended learning so-
cial media is an advanced level a system.
Discomfort (DCF) The extent to which an organization has percep-
tions related to the lack of control over social media
blended learning and feelings of discomfort in its use.
Insecurity (ISC) Distrust in the use of blended learning social me-
dia stems from skepticism about its ability to work
well and concern about its potentially harmful conse-
quences.
Perceived validity
(PCV)
Related to whether the output of a process represents
an explanation of its source. In the context of the qual-
ity of the information in blended learning social me-
dia, whether the information comes from an account-
able source.
Perceived trust (PCT) Related to the level of confidence in something or
someone who demonstrates aspects of honesty and re-
liability.
Perceived usefulness
(PCU)
Explains the extent to which blended social media
learning can be useful.
Perceived ease to use
(PEU)
Explains the extent to which social media blended
learning is easy to use.
Intention to use (ITU) Explains the level of desire of blended learning social
media users in using it and suggests to other users to
use it
After developing the model, the researcher identified
the indicators associated with these variables (Table
3).
Acceptance of the Use of Social Media on the Application of Blended Learning in Higher Education in Indonesia
79
Variable Definition
Usage behavior (UBV) The extent of a person’s assessment and comfort with
the use of blended learning social media
Actual use (ACU) The extent of a person’s actual use of social media
blended learning
Table 3: List of Indicators (Khan and Technology, 2019),
(Eddy et al., 2012), (Irhashon and Muslimin, 2018), (Davis,
1989), (Venkatesh and Davis, 2000), (Parasuraman and
Colby, 2015), (Subiyakto et al., 2017), (Durodolu and Prac-
tice, 2016), (Koltay and society, 2011), (Aisy, 2021), (Rach-
man, 2019), (Mokhtar and Foo, 2004), (Goode and Jo-
hansen, 2012).
# Indikator Definisi
INL1 Information
seeking
The ability of individuals to search for information
on social media for the implementation of blended
learning.
INL2 Information veri-
fication
The ability of individuals to verify information on
social media for the implementation of blended
learning.
INL3 Information
Sharing
The ability of individuals to disseminate informa-
tion on social media for the implementation of
blended learning.
INL4 Digital literacy The ability of individuals to use digital media
in finding information for the implementation of
blended learning.
INL5 Media literacy The ability of individuals to receive, understand
and analyze information on social media for the im-
plementation of blended learning.
OPT1 Easiness The extent to which the ability to use social media
can provide freedom from constraints, difficulties,
and problems for the implementation of blended
learning.
OPT2 Connectivity The extent to which the ability to use social media
is successfully connected with other systems for the
implementation of blended learning.
OPT3 Efficiency The extent to which the achievement of the use of
social media can produce output according to the
resources needed to achieve this output for the im-
plementation of blended learning.
OPT4 Effectiveness The extent to which the ability to use social media
can achieve the purpose of its use for the implemen-
tation of blended learning.
OPT5 Productivity The extent to which the use of social media sup-
ports can produce outputs by the resources needed
to produce these outputs for the implementation of
blended learning.
INV1 Problem-solving The extent to which support the use of social media
can find solutions to problems in the implementa-
tion of blended learning.
INV2 Independence The extent to which the ability to use social media
can support its users to be free from control or in-
fluence in the implementation of blended learning.
INV3 Challenge The extent to which social media use support is suc-
cessful in addressing or achieving something in a
difficult situation or problem for the implementa-
tion of blended learning.
INV4 Stimulation The extent to which support for the use of so-
cial media can encourage something to happen, de-
velop, or increase the implementation of blended
learning.
INV5 Competitiveness The extent to which the ability to use social me-
dia can support users to be more successful than
their competitors in the implementation of blended
learning.
DCF1 Complexity The extent to which social media features are con-
fusing or difficult to understand in the implementa-
tion of blended learning.
DCF2 Difficulty The extent to which social media conditions cannot
be operated easily in the implementation of blended
learning.
DCF3 Dependence The extent to which social media conditions require
other parties to operate it in the implementation of
blended learning.
DCF4 Lack of support The extent to which social media does not have or
is not have enough support for its operations in the
implementation of blended learning.
The indicators that have been identified are then
translated into the form of research instruments, by
making statements that are used as measurement
# Indikator Definisi
DCF5 Inappropriateness The extent to which the state of social media
is inappropriate to use in the implementation of
blended learning.
ISC1 Failure The extent of the possibility of unpleasant or
harmful use of social media in the implementation
of blended learning.
ISC2 Threat The extent to which the situation of using social
media can cause harm in the implementation of
blended learning.
ISC3 Reducing Inter-
action
The extent to which the application of social me-
dia in the implementation of blended learning can
make human interactions less in size, number, and
importance.
ISC4 Distraction The extent to which the use of social media in the
implementation of blended learning gets attention
and prevents people from concentrating on some-
thing else.
ISC5 Incredulity The extent to which the use of social media in the
implementation of blended learning is doubtful.
PCV1 Accuracy The extent to which social media displays in-
formation accurately for the implementation of
blended learning.
PCV2 Consistency The extent to which social media displays in-
formation consistently for the implementation of
blended learning.
PCV3 Easy to describe The extent to which social media explains infor-
mation in detail easily in the implementation of
blended learning.
PCV4 Psychometric The extent to which social media can display in-
formation from theoretical aspects in the imple-
mentation of blended learning.
PCV5 Retrievable The extent to which information in social media
in the implementation of blended learning can be
traced to the source of reference.
PCT1 Clarity The extent to which information in social media
in the implementation of blended learning can dis-
play the source of reference.
PCT2 Integrity The extent to which information in social me-
dia in the implementation of blended learning can
display aspects of the integrity of the reference
source.
PCT3 Systematization The extent to which information in social media
on the implementation of blended learning can be
displayed systematically.
PCT4 Openness The extent to which information in social me-
dia in the implementation of blended learning can
display the transparency aspect of the reference
source.
PCT5 Coherence The extent to which information in social media
on the implementation of blended learning can be
displayed logically and thoroughly.
PCT6 Data Sufficient The extent to which information in social media
on the implementation of blended learning can be
displayed with sufficient data.
PCU1 Work more
quickly
The extent to which the use of social media can
carry out blended learning faster.
PCU2 Improve job per-
formance
The extent to which the use of social media can
improve the performance of blended learning im-
plementation.
PCU3 Increase produc-
tivity
The extent to which the use of social media can
increase the productivity of blended learning im-
plementation.
PCU4 Effectiveness The extent to which the use of social media can
save time in implementing blended learning.
PCU5 Make job easier The extent to which the use of social media can
facilitate the implementation of blended learning.
PCU6 Useful The extent to which the use of social media can be
useful for the implementation of blended learning.
PEU1 Easy to learn The extent to which the use of social media for
the implementation of blended learning is easy to
learn.
PEU2 Controllable The extent to which the use of social media for the
implementation of blended learning can be regu-
lated safely or limited.
PEU3 Clear and under-
standable
The extent to which the use of social media for
the implementation of blended learning has clarity
and is understandable.
tools. So that it will provide a more detailed un-
derstanding in revealing the characteristics, namely
how to measure the success rate of ICT management
among Islamic boarding school-based PTKIS (Table
4).
ICAISD 2023 - International Conference on Advanced Information Scientific Development
80
# Indikator Definisi
PEU4 Flexible The extent to which the use of social media for
the implementation of blended learning is easily
modified to respond to changing circumstances.
PEU5 Easy to become
skillful
The extent to which the use of social media
can add skills to users in the implementation of
blended learning.
PEU6 Easy to use The extent to which social media in the implemen-
tation of blended learning is easy to use.
ITU1 Intend to use it in
the future
The extent of the desire to use social media to
carry out blended learning in the future.
ITU2 Use regularly The extent of the desire to use social media to
carry out intensive blended learning.
ITU3 Recommend oth-
ers to use
The extent of the user’s desire to recommend the
use of social media for the implementation of
blended learning to other users.
UBV1 Bad/good idea The extent to which users can judge their
good/bad in using social media for implementing
blended learning.
UBV2 Foolish/wise idea The extent to which users can judge whether or
not they are wise in using social media for imple-
menting blended learning.
UBV3 Dislike/like The extent to which users can judge their dis-
likes/likes in using social media for implementing
blended learning.
UBV4 Unpleasant/pleasant The extent to which users can judge his/her un-
pleasantness in the use of social media for the im-
plementation of blended learning.
ACU1 Frequency of us-
age
The extent of the frequency of use of social media
for the implementation of blended learning.
ACU2 Duration of use The extent of the duration of the use of social me-
dia for the implementation of blended learning.
5 CONCLUSION
This research conducts new development and under-
standing related to the acceptance of the use of social
media to the application of blended learning, where
the model is developed by adopting the IPO model
and then comparing, and combining the technology
readiness model, technology acceptance model, in-
formation flexibility variables, truth perception vari-
ables, and trust perception, then adapted into a model
acceptance of the use of social media to the applica-
tion of blended learning. The model consists of 12
variables, 57 indicators, and 31 paths between its vari-
ables.
In addition, the development of this model can
theoretically contribute to measuring social media ac-
ceptance towards the application of blended learning
in higher education and as a reference for the de-
velopment of further acceptance models. However,
the assumptions used in model development, research
methods, and the authors’ understanding may be lim-
itations of the study. But these limitations can be dis-
cussed for further research.
REFERENCES
Adiningsih, S. (2019). Transformasi ekonomi berbasis dig-
ital di Indonesia: lahirnya tren baru teknologi, bisnis,
ekonomi, dan kebijakan di Indonesia. Gramedia Pus-
taka Utama.
Aisy, R. (2021). Analisis penerimaan media sosial di
Table 4: List of Statements on the Research Questionnaire.
Statement on the questionnaire
INL1 I am looking for information on social media for blended learning.
INL2 I verified the information I got on social media for blended learn-
ing.
INL3 I spread information on social media for blended learning.
INL4 I was able to find the information I needed on social media for
blended learning.
INL5 I can understand the information obtained on social media for
blended learning.
OPT1 Blended learning with social media is free from obstacles, difficul-
ties, and problems.
OPT2 Blended learning with social media can be easily connected to
other systems/applications.
OPT3 Blended learning with social media is more efficient.
OPT4 Blended learning with social media is more effective.
OPT5 Blended learning with social media is more productive.
INV1 Blended learning with social media is a solution for me.
INV2 Blended learning with social media helped me be free from control
and influence.
INV3 Blended learning with social media supports me to learn even in
difficult situations/ conditions.
INV4 Blended learning with social media stimulates/encourages me to
keep learning.
INV5 Blended learning with social media supports me to be more suc-
cessful than other people who don’t use social media.
DCF1 Blended learning with social media is confusing and elusive.
DCF2 Blended learning with social media is not easy to use.
DCF3 Blended learning with social media is not free to use.
DCF4 Blended learning with social media does not receive full support in
the implementation.
DCF5 Blended learning with social media is not the learning method.
ISC1 Blended learning with social media is not successfully carried out
according to the learning method.
ISC2 Blended learning with social media can cause harm.
ISC3 Blended learning with social media makes me less associated with
others.
ISC4 Blended learning with social media keeps me from focusing on
other things that are also important.
ISC5 Blended learning with social media is dubious to do.
PCV1 Blended learning with social media is displayed accurately.
PCV2 Blended learning with social media is displayed consistently.
PCV3 Blended learning with social media is easy to explain.
PCV4 Blended learning with social media displays its theoretical aspects.
PCV5 Blended learning with social media can be traced to the reference
source.
PCT1 Blended learning with social media is displayed.
PCT2 Blended learning with social media displays the wholeness aspect
of the reference source.
PCT3 Blended learning with social media is displayed systematically.
PCT4 Blended learning with social media displays the transparency as-
pect of the source of the reference.
PCT5 Blended learning with social media is displayed logically and thor-
oughly.
PCT6 Blended learning with social media is displayed with sufficient
data.
PCU1 Blended learning with social media can get my work done faster.
PCU2 Blended learning with social media can improve my performance.
PCU3 Blended learning with social media can increase my productivity.
PCU4 Blended learning with social media can improve my effectiveness.
PCU5 Blended learning with social media can make my job easier.
PCU6 Blended learning with social media is useful for my work.
PEU1 I easily do blended learning with social media.
PEU2 I easily get what I need in blended learning by using social media.
PEU3 I can clearly understand blended learning with social media.
PEU4 I feel blended learning with social media can be used flexibly.
PEU5 I feel like I’m becoming skilled when learning blended learning
with social media.
PEU6 I find blended learning with social media easy to use.
ITU1 I will do blended learning with social media in the future.
ITU2 I do blended learning with social media intensively.
ITU3 I recommend other friends to do blended learning with social me-
dia.
UBV1 I do blended learning with social media well.
UBV2 I do blended learning with social media wisely.
UBV3 I love doing blended learning with social media.
UBV4 I love doing blended learning with social media.
ACU1 I do blended learning with social media every day.
ACU2 I do blended learning with social media for an average of at least 1
hour each time of learning.
sumatera barat sebagai alat penyebaran informasi
menggunakan technology acceptance model. Fakultas
Sains dan Teknologi UIN Syarif Hidayatullah Jakarta.
Acceptance of the Use of Social Media on the Application of Blended Learning in Higher Education in Indonesia
81
Anfara, Jr, V. and Mertz, N. (2014). Theoretical frameworks
in qualitative research. Sage publications.
Anthony, B. (2020). Blended learning adoption and im-
plementation in higher education: A theoretical and
systematic review.
Baragash, R., Al-Samarraie, H., and Informatics (2018).
Blended learning: Investigating the influence of en-
gagement in multiple learning delivery modes on stu-
dents’ performance.
Beloit, A. and Gauvreau, C. (2004). Factors influencing
project success: the impact of human resource man-
agement. International journal of project manage-
ment, 22(1):1–11,.
Davis, D. (1989). Perceived usefulness, perceived ease of
use, and user acceptance of information technology.
MIS quarterly, pages 319–340,.
Davis, W. and Yen, D. (1998). The Information System Con-
sultant’s Handbook: Systems Analysis and Design.
CRC Press.
Devi, E., Lakshmi, and Research, I. (2019). Role of social
media in teaching-learning process.
Durodolu and Practice (2016). Technology acceptance
model as a predictor of using information system to
acquire information literacy skills.
Eddy, W., Caro, J., McDonald, and Wong, J. (2012). Model
transparency and validation a report of the ispor-smdm
modeling good research practices task force–7. Med-
ical Decision Making, 32(5):733–743,.
Garrison, D. and Vaughan, N. (2008). Blended learning in
higher education: Framework, principles, and guide-
lines. John Wiley & Sons.
Goode and Johansen, T. (2012). Understanding adoption of
new technologies: Technology readiness and technol-
ogy acceptance as an integrated concept. Journal of
European Psychology Students, 3(1).
Graham (2013). Emerging practice and research in blended
learning. In Handbook of distance education, page
351–368. Routledge.
Graham, l. d. (2006). Blended learning systems.
Hamidi, D., Riswandi, R., and Permadi, M. (2021). Blended
learning dalam perspektif bisnis: Pengaruh pener-
imaan teknologi informasi terhadap minat memilih
perguruan tinggi.
Howsawi, E., Eager, D., and Bagia, R. (2011). Under-
standing project success: The four-level project suc-
cess framework. In IEEE International Conference on
Industrial Engineering and Engineering Management
(IEEM, page 620–624. IEEE.
Irhashon and Muslimin, J. (2018). Persepsi kebenaran
dan kepercayaan terhadap penerimaan pustaka elek-
tronik keislaman oleh para akademisi perguruan tinggi
keagamaan islam indonesia.
Judge and M
¨
uller, R. (2005). A retrospective look at our
evolving understanding of project success. Project
Management Journal, 36(4):19–31,.
Kellogg (2004). Logic model development guide. WK Kel-
logg Foundation, Michigan.
Khan, I. and Technology, I. (2019). Recognise misinforma-
tion and verify before sharing: a reasoned action and
information literacy perspective.
Koltay, c. and society (2011). The media and the literacies:
Media literacy, information literacy, digital literacy.
Lim and Mohamed, M. (1999). Criteria of project success:
an exploratory re-examination. International journal
of project management, 17(4):243–248,.
McLeod and MacDonell, S. (2011). Factors that affect soft-
ware systems development project outcomes: A sur-
vey of research. ACM Computing Surveys (CSUR,
43(4):24,.
McLeod, B. and MacDonell, S. (2012). A perspective-based
understanding of project success. Project Manage-
ment Journal, 43(5):68–86,.
Mokhtar, S. and Foo, S. (2004). Measuring information
literacy in education. In Conference on Informa-
tion Literacy-Information, page 4–7, Learning, Inno-
vation. Delivering Global Knowledge.
Moskal, P., Dziuban, C., Hartman, and Education, H.
(2013). Blended learning: A dangerous idea?
Nastiti and Ni’mal‘Abdu (2020). Kesiapan pendidikan in-
donesia menghadapi era society 5.0.
Nguyen, T., Nguyen, T., and Cao (2015). Information sys-
tems success: A literature review. In International
Conference on Future Data and Security Engineering,
page 242–256. Springer.
Padilla-Mel
´
endez, A. A.-O., Garrido-Moreno, and Educa-
tion (2013). Perceived playfulness, gender differences
and technology acceptance model in a blended learn-
ing scenario.
Parasuraman (2000). Technology readiness index (tri) a
multiple-item scale to measure readiness to embrace
new technologies.
Parasuraman, A. and Colby, C. (2015). An upyeard and
streamlined technology readiness index: Tri 2.0. Jour-
nal of service research, 18(1):59–74,.
Park and Society (2009). How are universities involved in
blended instruction?
Petter, W. and McLean, E. (2008). Measuring information
systems success: models, dimensions, measures, and
interrelationships. European journal of information
systems, 17(3):236–263,.
Pradana, F., Rachmadi, A., and Bachtiar (2015). Penilaian
faktor penerimaan teknologi blended learning di ptiik
universitas brawijaya dengan metode unified theory of
acceptance and use of technology (utaut).
Pujiono (2021). Media sosial sebagai media pembelajaran
bagi generasi z.
Rachman, A. (2019). Pengaruh variabel information lit-
eracy, perceived validity, dan perceived trust ter-
hadap penerimaan media sosial di antara pengguna
di JABODETABEK sebagai alat penyebaran infor-
masi. Fakultas Sains dan Teknologi Universitas Islam
Negeri Syarif Hidayatullah.
Ramadani, S. and Wedi (2019). Faktor-faktor yang berpen-
garuh terhadap implementasi blended learning di ju-
rusan teknologi pendidikan universitas negeri malang.
Sani, A. and Wiliani, N. (2019). Faktor kesiapan dan
adopsi teknologi informasi dalam konteks teknologi
serta lingkungan pada umkm di jakarta.
ICAISD 2023 - International Conference on Advanced Information Scientific Development
82
Sani, A., Wiliani, N., Budiyantara, A., and Nawaningtyas,
N. (2020). Pengembangan model adopsi teknologi
informasi terhadap model penerimaan teknologi di-
antara umkm. JITK (Jurnal Ilmu Pengetahuan dan
Teknologi Komputer, 5(2):151–158.
Sobaih, A., Moustafa, M., Ghandforoush, P., and Khan
(2016). To use or not to use? social media in higher
education in developing countries. Computers in Hu-
man Behavior, 58:296–305,.
Subiyakto, A. (2017-10-08). Development of the readiness
and success model for assessing the information sys-
tem integration. In International Conference on Sci-
ence and Technology (ICOSAT) 2017, Jakarta.
Subiyakto, A. and Ahlan, A. (2013). A coherent frame-
work for understanding critical success factors of the
ict project environment. In 2013 International Confer-
ence on Research and Innovation in Information Sys-
tems (CRISIS, page 342–347.
Subiyakto, A. and Ahlan, A. (2014). Implementa-
tion of input-process-output model for measuring
information system project success. TELKOM-
NIKA Indonesian Journal of Electrical Engineering,
12(7):5603–5612,.
Subiyakto, A., Rosalina, R., Utami, M., Kumaladewi, N.,
and Putra, S. (2017). The psychometric and interpre-
tative analyses for assessing the end-user computing
satisfaction questionnaire. In 5th International Con-
ference on Information Technology for Cyber and IT
Service Management (CITSM, Denpasar, Bali, 2017.
IEEE.
Usman, U. (2018). Komunikasi pendidikan berbasis
blended learning dalam membentuk kemandirian be-
lajar.
Venkatesh and Davis, F. (2000). A theoretical extension of
the technology acceptance model: Four longitudinal
field studies. Management Science, 46(2):186–204,.
Venkatesh and Morris (2000). Why don’t men ever stop to
ask for directions? gender, social influence, and their
role in technology acceptance and usage behavior.
Venkatesh, M., Davis, G., and Davis, D. (2003). User ac-
ceptance of information technology: Toward a unified
view. MIS quarterly, pages 425–478.
Acceptance of the Use of Social Media on the Application of Blended Learning in Higher Education in Indonesia
83