3D ANIMATION STREAMING

Martin Hash, Robert Hiromoto, Scott Harrison

Abstract

In applications where it is imperative that an event occur at a specified time but the data loading requirements cannot be met before the event trigger, like animation distributed over the Internet, it seems appropriate to send the most important data first so that the user at least receives the gist of the information before the application moves on. We offer a framework of graceful degradation of 3D character animation, such that the story narrative is maintained even if data transmission rates are erratic.

References

  1. Hash, M., 2004. “Preloading and Precedence Lists For Smooth Playback Of 3D Character Animation On The Internet”, Quality of Service in Heterogeneous Wired/Wireless Networks IEEE Qshine.
  2. DeFanti, T., Stevens R., 1999. The Grid: Blueprint for a New Computing Infrastructure, edited by Ian Foster and Carl Kesselman, Morgan Kaufmann Publishers, Inc. 131-155.
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Paper Citation


in Harvard Style

Hash M., Hiromoto R. and Harrison S. (2006). 3D ANIMATION STREAMING . In Proceedings of WEBIST 2006 - Second International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-972-8865-46-7, pages 457-460. DOI: 10.5220/0001237004570460


in Bibtex Style

@conference{webist06,
author={Martin Hash and Robert Hiromoto and Scott Harrison},
title={3D ANIMATION STREAMING},
booktitle={Proceedings of WEBIST 2006 - Second International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2006},
pages={457-460},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001237004570460},
isbn={978-972-8865-46-7},
}


in EndNote Style

TY - CONF
JO - Proceedings of WEBIST 2006 - Second International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - 3D ANIMATION STREAMING
SN - 978-972-8865-46-7
AU - Hash M.
AU - Hiromoto R.
AU - Harrison S.
PY - 2006
SP - 457
EP - 460
DO - 10.5220/0001237004570460