LOCAL CONTROL FOR TEMPORAL EVOLUTION OF TEXTURED IMAGES

Francesca Taponecco

Abstract

We present a novel algorithm that allows producing animated textures. The basic pattern of the texture is given by an example and by a vector control field that defines how anisotropic textures have to be adapted and deformed locally. By changing this vector control field over time, animations and variations of the texture can be generated. The method is simple, general and allows managing control and manipulation. Significant applications can be found in producing textures in motion, in generating dynamic features’ variation in non-homogeneous textures, and, especially, in visualizing time-varying image-based rendered flow fields for scientific visualization.

References

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Paper Citation


in Harvard Style

Taponecco F. (2006). LOCAL CONTROL FOR TEMPORAL EVOLUTION OF TEXTURED IMAGES . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 285-292. DOI: 10.5220/0001350502850292


in Bibtex Style

@conference{grapp06,
author={Francesca Taponecco},
title={LOCAL CONTROL FOR TEMPORAL EVOLUTION OF TEXTURED IMAGES},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2006},
pages={285-292},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001350502850292},
isbn={972-8865-39-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - LOCAL CONTROL FOR TEMPORAL EVOLUTION OF TEXTURED IMAGES
SN - 972-8865-39-2
AU - Taponecco F.
PY - 2006
SP - 285
EP - 292
DO - 10.5220/0001350502850292