SIMPLE AND EFFICIENT TOOLS FOR VIRSCULPT

Romain Raffin, Guillaume Thibault, Gilles Gesquière

Abstract

Numerous papers are describing methods for virtual sculpture which simulate real behaviours in a virtual environment. During the sculpture process, the artist does not have to be disturbed by the latency of an interaction between the object he works on and the tool he uses. Existing data structures or multiprocessing enhancements are first ways to overcome this problem. We choose to focus our work on the interaction between an object and a tool in order to improve the modelling process, even if the data model used is kept simple.

References

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Paper Citation


in Harvard Style

Raffin R., Thibault G. and Gesquière G. (2006). SIMPLE AND EFFICIENT TOOLS FOR VIRSCULPT . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 436-440. DOI: 10.5220/0001359104360440


in Bibtex Style

@conference{grapp06,
author={Romain Raffin and Guillaume Thibault and Gilles Gesquière},
title={SIMPLE AND EFFICIENT TOOLS FOR VIRSCULPT},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2006},
pages={436-440},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001359104360440},
isbn={972-8865-39-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - SIMPLE AND EFFICIENT TOOLS FOR VIRSCULPT
SN - 972-8865-39-2
AU - Raffin R.
AU - Thibault G.
AU - Gesquière G.
PY - 2006
SP - 436
EP - 440
DO - 10.5220/0001359104360440