VECTOR BASED MAPPING OF POLYGONS ON IRREGULAR TERRAIN MESHES FOR WEB 3D MAP SERVICES

Arne Schilling, Jens Basanow, Alexander Zipf

2007

Abstract

In this paper we show how to efficiently integrate traditional GIS data into terrain models in order to generate complete 3D maps with little overhead for textures. The results meet the requirements for the Web 3D Service (W3DS), a proposal for the standardization for delivering 3D web maps. Our approach is designed to create fully vectorized 3D scenes that deliver the best possible quality and do not require dynamic texture generation and handling. We describe the mesh operations for integrating polygonal GIS data like forests, parks, buildings blocks, or streets into the terrain mesh and compare the results with a texture based approach.

References

  1. Agrawal, A., Radhakrishna, M, Joshi, R.C. 2006. Geometry-based Mapping and Rendering of Vector Data over LOD Phototextured 3D Terrain Models. WSCG 2006 - The 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Jan. 30 - Feb. 3, 2006, Plzen - Bory, Czech Republic.
  2. Coors, V., Rossignac, J. 2004. Delphi: geometry-based connectivity prediction in triangle mesh compression. In The Visual Computer, International Journal of Computer Graphics, Vol. 20, Number 8-9, 2004, pp. 507-520.
  3. Haeberling, C. 1999. Symbolization in Topographic 3D Maps: Conceptual Aspects for User-Oriented Design. In Proceedings of 19th International Cartographic Conference ICA 7899, Ottawa, Canada, pp. 1037-1044.
  4. Hoppe, H. 1998. Smooth view-dependent level-of-detail control and its application to terrain rendering. In IEEE Visualization, October 1998, pp. 35-42.
  5. Isenburg, M., Snoeyink, J. 2002. Coding Polygon Meshes as Compressable ASCII. In Proceedings of Web3D Symposium'02, Feb. 2002, Tampe, AZ, pp. 1-10.
  6. Kersting, O., Döllner, J. 2002. Interactive 3D Visualization of Vector Data in GIS. In Proceedings of the 10th ACM International Symposium on Advances in Geographic Information Systems - ACMGIS, Nov. 2002, Washington D.C., pp. 107-112.
  7. Kolbe, T.H., Gröger, G., Plümer, L. 2005. CityGML - Interoperable Access to 3D City Models. In Proceedings of the Int. Symposium on Geoinformation for Disaster Management. Mar. 21-23, 2005, Delft, The Netherlands.
  8. Lenk, U., 2001, Strategies for integrating height information and 2D GIS data. In Joint OEEPE/ISPRS workshop: From 2D to 3D, establishment and maintenance of national core spatial databases, October 2001, Hannover, Germany.
  9. Lindstrom, P., Pascucci, V. 2002. Terrain Simplification Simplified: A General Framework for ViewDependent Out-of-Core Visualization. In IEEE Transactions on Visualization and Computer Graphics Vol. 8 , Issue 3 (July 2002), pp. 239-254.
  10. Open Geospatial Consortium Inc. (OGC) 2005. Web 3D Service. OGC Discussion Paper, Ref. No. OGC 05- 019.
  11. Schilling, A., Zipf, A. 2002. Generation of VRML City Models for Focus Based Tour Animations - Integration, Modeling and Presentation of Heterogeneous Geo-Data Sources. In Web3D Conference, 9-12.03.2003, Saint Malo, France.
  12. Schneider, M., Guthe, M., Klein, R. 2005. Real-time Rendering of Complex Vector Data on 3D Terrain Models. In Proceedings of the 11th International Conference on Virtual Systems and Multimedia - VSMM, Oct. 3-7, 2005, Ghent, Belgium, pp. 573-582.
  13. Schroeder, W.J. 1997. A Topology Modifying Progressive Decimation Algorithm. In IEEE Proceedings Visualization 7897, pp. 205-21.
  14. Stoter, J.E. 2004. 3D Cadastre. PhD thesis Delft University of Technology. In: Netherlands Geodetic Commission NCG : Publications on Geodesy : New Series, 57. 327 p. ISBN 90-6132-286-3.
  15. Wartell, Z., Kang, E., Wasilewski, T., Ribarsky, W., Faust, N. 2003. Rendering Vector Data over Global, Multi-resolution 3D Terrain. In Proceedings of Joint EUROGRAPHICS - IEEE TCV Symposium on Visualization, May 26-28, 2003, Grenoble, France, pp. 213-222.
  16. Wynn, C. 2001. Using P-Buffers for Off-Screen Rendering in OpenGL. NVIDIA Corp. white paper.
Download


Paper Citation


in Harvard Style

Schilling A., Basanow J. and Zipf A. (2007). VECTOR BASED MAPPING OF POLYGONS ON IRREGULAR TERRAIN MESHES FOR WEB 3D MAP SERVICES . In Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 2: WEBIST, ISBN 978-972-8865-78-8, pages 198-205. DOI: 10.5220/0001274201980205


in Bibtex Style

@conference{webist07,
author={Arne Schilling and Jens Basanow and Alexander Zipf},
title={VECTOR BASED MAPPING OF POLYGONS ON IRREGULAR TERRAIN MESHES FOR WEB 3D MAP SERVICES},
booktitle={Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 2: WEBIST,},
year={2007},
pages={198-205},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001274201980205},
isbn={978-972-8865-78-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Third International Conference on Web Information Systems and Technologies - Volume 2: WEBIST,
TI - VECTOR BASED MAPPING OF POLYGONS ON IRREGULAR TERRAIN MESHES FOR WEB 3D MAP SERVICES
SN - 978-972-8865-78-8
AU - Schilling A.
AU - Basanow J.
AU - Zipf A.
PY - 2007
SP - 198
EP - 205
DO - 10.5220/0001274201980205