MOBILE CHASE - Towards a Framework for Location-Based Gaming

Mirko Fetter, Markus Etz, Heiko Blechschmied


Pervasive Gaming and Location-based Games in particular have gained more and more attention recently. Researchers from a variety of fields, media artists, mobile service providers as well as the entertainment industry all seem to have their specific interests in this area. Today a couple of different games exist from basic applications that are already available to the consumer market to bleeding edge research projects. In this paper we introduce a framework for Location-based Gaming that on the one hand helps with the development of market ready games. On the other hand it serves as a toolkit for researchers aiming to rapidly develop Location-based Games, not having to deal with implementation details far away from their research interests in order to focus on their specific research aspects.


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Paper Citation

in Harvard Style

Fetter M., Etz M. and Blechschmied H. (2007). MOBILE CHASE - Towards a Framework for Location-Based Gaming . In Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP, ISBN 978-972-8865-72-6, pages 98-105. DOI: 10.5220/0002077400980105

in Bibtex Style

author={Mirko Fetter and Markus Etz and Heiko Blechschmied},
title={MOBILE CHASE - Towards a Framework for Location-Based Gaming},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,},

in EndNote Style

JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,
TI - MOBILE CHASE - Towards a Framework for Location-Based Gaming
SN - 978-972-8865-72-6
AU - Fetter M.
AU - Etz M.
AU - Blechschmied H.
PY - 2007
SP - 98
EP - 105
DO - 10.5220/0002077400980105