REMOTE RENDERING OF COMPUTER GAMES

Peter Eisert, Philipp Fechteler

Abstract

In this paper, we present two techniques for streaming the output of computer games to an end device for remote gaming in a local area network. We exploit the streaming methods in the European project Games@Large, which aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical and audio output to local devices in the rooms, such that the users can play everywhere in the network. Dependent on the target resolution of the end device, different types of streaming are addressed. For small displays, the graphical output is captured and encoded as a video stream. For high resolution devices, the graphics commands of the game are captured, encoded, and streamed to the client. Since games require significant feedback from the user, special care has to be taken to achieve these constraints for very low delays.

References

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Paper Citation


in Harvard Style

Eisert P. and Fechteler P. (2007). REMOTE RENDERING OF COMPUTER GAMES . In Proceedings of the Second International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2007) ISBN 978-989-8111-13-5, pages 428-433. DOI: 10.5220/0002143204280433


in Bibtex Style

@conference{sigmap07,
author={Peter Eisert and Philipp Fechteler},
title={REMOTE RENDERING OF COMPUTER GAMES},
booktitle={Proceedings of the Second International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2007)},
year={2007},
pages={428-433},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002143204280433},
isbn={978-989-8111-13-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Second International Conference on Signal Processing and Multimedia Applications - Volume 1: SIGMAP, (ICETE 2007)
TI - REMOTE RENDERING OF COMPUTER GAMES
SN - 978-989-8111-13-5
AU - Eisert P.
AU - Fechteler P.
PY - 2007
SP - 428
EP - 433
DO - 10.5220/0002143204280433