FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES

Markus Heberling, Robert Hinn, Thomas Bopp, Thorsten Hampel

Abstract

Most current CSCW architectures rely on a central server and offer only limited scalability. With the emergence of distributed hash tables as a comprehensive peer-to-peer infrastructure a wealth of new applications can be developed. In this paper we propose a new DHT-based CSCW architecture, inspired by modern massive multiplayer online games architectures, using existing systems and technologies. The resulting CSCW overlay network offers both robustness against network failures and scalability to support large numbers of users simultaneously.

References

  1. Bopp, T., Hinn, R., and Hampel, T. (2006). A serviceoriented infrastructure for collaborative learning in virtual knowledge spaces. In Kumar, D. and Turner, J., editors, Education for the 21st Century - Impact of ICT and Digital Resources, volume 210, pages 35-44. International Federation for Information Processing, Boston: Springer.
  2. Charwathe, Y., Ratnasamy, S., Breslau, L., Lanham, N., and Shenker, S. (2003). Making gnutella-like p2p systems scalable. In Proceedings of the ACM Conference on Applications, Technologies, Architectures, and Protocols for Computer Communications (SIGCOMM), pages 407-418. ACM Press.
  3. Hampel, T., Bopp, T., and Hinn, R. (2006). A peer-to-peer architecture for massive multiplayer online games. In Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games NetGames 7806.
  4. Knutsson, B., Lu, H., Xu, W., and Hopkins, B. (2004). Peerto-peer support for massively multiplayer games. In Proceedings of the Conference on Computer Communications (INFOCOM).
  5. Kubiatowicz, J., Bindel, D., Chen, Y., Eaton, P., Geels, D., Gummadi, R., Rhea, S., Weatherspoon, H., Weimer, W., Wells, C., and Zhao, B. (2000). Oceanstore: An architecture for global-scale persistent storage. In Proceedings of the 9th International Conference on Architectural Support for Programming Languages and Operating Systems (ASPLOS), pages 190-201. ACM.
  6. Mizrak, A., Cheng, Y., Kumar, V., and Savage, S. (2003). Structured superpeers: Leveraging heterogeneity to provide constant-time lookup. In Proceedings of the 3rd IEEE Workshop on Internet Applications (WIAPP), pages 104-111, San Jose, CA, USA.
  7. Rhea, S., Godfrey, B., Karp, B., Kubiatowicz, J., Ratnasamy, S., Shenker, S., Stoica, I., and Yu, H. (2005). Opendht: a public dht service and its uses. In Proceedings of the ACM Conference on Applications, Technologies, Architectures, and Protocols for Computer Communications (SIGCOMM), pages 73-84, New York, NY, USA. ACM Press.
  8. Rowstron, A. and Druschel, P. (2001a). Pastry: Scalable, decentralized object location, and routing for largescale peer-to-peer systems. Lecture Notes in Computer Science, 2218:329-350.
  9. Rowstron, A., Kermarrec, A.-M., Castro, M., and Druschel, P. (2001). Scribe: The design of a large-scale event notification infrastructure. In Proceedings of the Conference on Networked Group Communication, pages 30-43.
  10. Rowstron, A. I. T. and Druschel, P. (2001b). Storage management and caching in past, a large-scale, persistent peer-to-peer storage utility. In Proceedings of the Symposium on Operating Systems Principles, pages 188- 201.
Download


Paper Citation


in Harvard Style

Heberling M., Hinn R., Bopp T. and Hampel T. (2007). FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES . In Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS, ISBN 978-972-8865-90-0, pages 340-346. DOI: 10.5220/0002384403400346


in Bibtex Style

@conference{iceis07,
author={Markus Heberling and Robert Hinn and Thomas Bopp and Thorsten Hampel},
title={FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES},
booktitle={Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS,},
year={2007},
pages={340-346},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002384403400346},
isbn={978-972-8865-90-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Ninth International Conference on Enterprise Information Systems - Volume 3: ICEIS,
TI - FUTURE COLLABORATIVE SYSTEMS BETWEEN PEER-TO-PEER AND MASSIVE MULTIPLAYER ONLINE GAMES
SN - 978-972-8865-90-0
AU - Heberling M.
AU - Hinn R.
AU - Bopp T.
AU - Hampel T.
PY - 2007
SP - 340
EP - 346
DO - 10.5220/0002384403400346