Yoshiki Mizukami, Katsuhiro Sasaki, Katsumi Tadamura


We propose a method for rendering realistic three-dimensional raining scene. The proposed method gives two main contributions to rendering raining scene. The first one is to propose a simple model that deals with temporal-spatial localities such as wind effect, density and intensity of rainfall, and raindrop brightness, so as to represent environmental conditions that differs on a scene-to-scene basis. The other one is to propose a raindrop trajectory computing method whose computation load immunes to the number of raindrop, wind effect and complicated camera movement. Due to the above-mentioned contributions, the proposed method can represent essential aspects in raining scene, such as spatial changes of rain in urban canyon or temporal changes due to the moving wisp of rain.


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Paper Citation

in Harvard Style

Mizukami Y., Sasaki K. and Tadamura K. (2008). REALISTIC RAIN RENDERING . In Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008) ISBN 978-989-8111-20-3, pages 273-280. DOI: 10.5220/0001095702730280

in Bibtex Style

author={Yoshiki Mizukami and Katsuhiro Sasaki and Katsumi Tadamura},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)},

in EndNote Style

JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)
SN - 978-989-8111-20-3
AU - Mizukami Y.
AU - Sasaki K.
AU - Tadamura K.
PY - 2008
SP - 273
EP - 280
DO - 10.5220/0001095702730280