REAL-TIME MIXED REALITY WITH GPU TECHNIQUES

Tobias Franke, Yvonne Jung

Abstract

In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.

References

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Paper Citation


in Harvard Style

Franke T. and Jung Y. (2008). REAL-TIME MIXED REALITY WITH GPU TECHNIQUES . In Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008) ISBN 978-989-8111-20-3, pages 249-252. DOI: 10.5220/0001099302490252


in Bibtex Style

@conference{grapp08,
author={Tobias Franke and Yvonne Jung},
title={REAL-TIME MIXED REALITY WITH GPU TECHNIQUES},
booktitle={Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)},
year={2008},
pages={249-252},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001099302490252},
isbn={978-989-8111-20-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Third International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2008)
TI - REAL-TIME MIXED REALITY WITH GPU TECHNIQUES
SN - 978-989-8111-20-3
AU - Franke T.
AU - Jung Y.
PY - 2008
SP - 249
EP - 252
DO - 10.5220/0001099302490252