THE USE OF 3D VISUALISATION AND INTERACTION TO MARKET A NEW NEAR-NET-SHAPE PIN TOOLING APPLICATION

Kevin Badni

Abstract

This paper describes the methodologies used to create an interactive 3D multimedia application. The application was required to fulfil a business need of representing as close to reality as possible, how a new product technology worked. A number of IT solutions for the application were researched and described within this paper. The construction of the application is then discussed with the methodology behind a stereolithography parsing system and the algorithms used to detect collisions being described in detail. The application has been successfully implemented by the business to build an engaged client basis.

References

  1. Badni, K.S. (2005), "Virtual reality design techniques for web-based historical reconstructions", Virtual Reality, 9(4), 1st April 2005, p2.
  2. Biocca, Frank (1992), "Communication within Virtual Reality: Creating a Space for Research," Journal of Communication, 42 (Autumn), 5-22. p 8
  3. Burns, M (1993). Automated fabrication: Improving productivity in manufacturing. PTR Prentice Hall.
  4. Davis,S.B. (1996) The DESIGN of Virtual Environments with particular reference to VRML Report for the Advisory Group on Computer Graphics, Middlesex University.p4.p61-65
  5. Hartman, J and Wernecke, J (1996) The VRML2.0 Handbook, building moving worlds on the Web, Silicon Graphics, Inc. p226
  6. Kahneman, Daniel and Amos Tversky (1982), Judgment under Uncertainty: Heuristics and Biases, New York: Cambridge University Press.pp130-154
  7. MacInnis, Deborah J. and Linda L. Price (1987), "The Role of Imagery in Information Processing: Review and Extensions," Journal of Consumer Research, 13 (March), pp473-491.
  8. Millward Brown (2007), [Online]. Available: http://www.adobe.com/products/player_census/metho dology/ [2007, November 25]
  9. Phelps, A. and Cloutier, A. "Methodologies for Quick Approximation of 2D Collision Detection Using Polygon Armatures" by A Phelps and A Cloutier. Published both at the Directors Online User's Group [ DOUG] and the Macromedia DevNet forum. 2003
  10. Rosenblatt, Louise (1965), Literature as Exploration, New York: Modern Language Association. Carbondale: Southern Illinois University Press. pp174-178
  11. Schlosser, Ann E. (2003) “Experiencing Products in the Virtual World: The Role of Goal and Imagery in Influencing Attitudes versus Purchase Intentions” The Journal of consumer research [0093-5301] vol:30 iss:2 p:184
  12. Surface Generation 2007 [Online]. Available http://www.surfacegeneration.com/iexplorer/history.ht m [2007, November 25]
Download


Paper Citation


in Harvard Style

Badni K. (2008). THE USE OF 3D VISUALISATION AND INTERACTION TO MARKET A NEW NEAR-NET-SHAPE PIN TOOLING APPLICATION . In Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 5: ICEIS, ISBN 978-989-8111-40-1, pages 325-330. DOI: 10.5220/0001678403250330


in Bibtex Style

@conference{iceis08,
author={Kevin Badni},
title={THE USE OF 3D VISUALISATION AND INTERACTION TO MARKET A NEW NEAR-NET-SHAPE PIN TOOLING APPLICATION},
booktitle={Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 5: ICEIS,},
year={2008},
pages={325-330},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001678403250330},
isbn={978-989-8111-40-1},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 5: ICEIS,
TI - THE USE OF 3D VISUALISATION AND INTERACTION TO MARKET A NEW NEAR-NET-SHAPE PIN TOOLING APPLICATION
SN - 978-989-8111-40-1
AU - Badni K.
PY - 2008
SP - 325
EP - 330
DO - 10.5220/0001678403250330