APPLYING MDA TO GAME SOFTWARE DEVELOPMENT

Takashi Inoue, Yoshiyuki Shinkawa

Abstract

Game software becomes more and more complex, according as the game platforms are improved or the requirements of game users become sophisticated, and so does the development of game software. However, there are few established development methodologies for game software development, and it decreases the productivity of the development. One of the solutions for this problem is to apply modeling technologies to it as we do to other application areas, and through modeling we can anticipate productivity improvement. This paper evaluates the applicability and suitability of MDA (Model driven Architecture) to game software development, along with establishing a UML modeling process for typical game categories.

References

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Paper Citation


in Harvard Style

Inoue T. and Shinkawa Y. (2008). APPLYING MDA TO GAME SOFTWARE DEVELOPMENT . In Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 6: ICEIS, ISBN 978-989-8111-38-8, pages 454-459. DOI: 10.5220/0001726604540459


in Bibtex Style

@conference{iceis08,
author={Takashi Inoue and Yoshiyuki Shinkawa},
title={APPLYING MDA TO GAME SOFTWARE DEVELOPMENT},
booktitle={Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 6: ICEIS,},
year={2008},
pages={454-459},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001726604540459},
isbn={978-989-8111-38-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Tenth International Conference on Enterprise Information Systems - Volume 6: ICEIS,
TI - APPLYING MDA TO GAME SOFTWARE DEVELOPMENT
SN - 978-989-8111-38-8
AU - Inoue T.
AU - Shinkawa Y.
PY - 2008
SP - 454
EP - 459
DO - 10.5220/0001726604540459