GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools

Ricardo Aguiar, João Madeiras Pereira, José Braz

Abstract

Computer and console games are increasingly using non-computer conventional input/output devices. This work’s main goal was to create an interactive 3D application with Virtools, a development tool that appeals to the player dexterity and astuteness through the use of several immersive, non-computer conventional devices like magnetic trackers, data gloves and VR glasses. The present paper describes the integration of interaction and visualization devices into Virtools as well as the development of two games using the VR environment. To finalize the assessment of the performance measurements and user tests is given.

References

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Paper Citation


in Harvard Style

Aguiar R., Madeiras Pereira J. and Braz J. (2009). GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 313-321. DOI: 10.5220/0001755003130321


in Bibtex Style

@conference{grapp09,
author={Ricardo Aguiar and João Madeiras Pereira and José Braz},
title={GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools },
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={313-321},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001755003130321},
isbn={978-989-8111-67-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - GaDeVi - Game Development Integrating Tracking and Visualization Devices into Virtools
SN - 978-989-8111-67-8
AU - Aguiar R.
AU - Madeiras Pereira J.
AU - Braz J.
PY - 2009
SP - 313
EP - 321
DO - 10.5220/0001755003130321