SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION

Andreas Vasilakis, Ioannis Fudos

Abstract

Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a new robust skeletal animation framework for 3D articulated models. The contribution of this work is twofold. First, we present refinement techniques for improving skeletal representation based on local characteristics which are extracted using centroids and principal axes of the character’s components. Then, we use rigid skinning deformations to achieve realistic motion avoiding vertex weights. A novel method eliminates the artifacts caused by self-intersections, providing sufficiently smooth skin deformation.

References

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Paper Citation


in Harvard Style

Vasilakis A. and Fudos I. (2009). SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 302-308. DOI: 10.5220/0001799803020308


in Bibtex Style

@conference{grapp09,
author={Andreas Vasilakis and Ioannis Fudos},
title={SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={302-308},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001799803020308},
isbn={978-989-8111-67-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - SKELETON-BASED RIGID SKINNING FOR CHARACTER ANIMATION
SN - 978-989-8111-67-8
AU - Vasilakis A.
AU - Fudos I.
PY - 2009
SP - 302
EP - 308
DO - 10.5220/0001799803020308