THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence

Klaus P. Jantke

Abstract

Playful learning is an old dream of mankind since Comenius’ early work on didactics (Comenius, 1628). But playful learning should not be oversimplified and thoughtlessly identified with effortless fun. In contrast, playful learning may be some fun, although being demanding requiring concentration, devotion and stamina. GORGE is the name of a digital game designed for the purpose of developing certain technology competence. It is in use with students of an age ranging from about 12 to 24. This poster surveys the concepts and the game.

References

  1. Comenius, J. A. (1628). Didactica magna. Prague.
  2. DiSessa, A. A., Hoyles, C., and Noss, R., editors (1995). Computers and Exploratory Learning. Proceedings of the NATO Advanced Research Workshop on the Design of Computational Media to Support Learning, October 3 - 7, 1993, volume 146 of NATO ASI Series.
  3. Gaudl, S., Jantke, K. P., and Woelfert, C. (2009). The good, the bad and the ugly: Short stories in short game play. In Iurgel, I. A., Zagalo, N., and Petta, P., editors, International Conference on Interactive Storytelling (ICIDS) 2009, LNCS 5915, pages 127-133. SpringerVerlag Berlin Heidelberg.
  4. Jantke, K. P. (2006). Knowledge evolution in game design - just for fun. In CSIT 2006, Amman, Jordan, April 5-7, 2006.
  5. Jantke, K. P. (2007). JOSTLE 2007. Diskussionsbeiträge 29, TU Ilmenau, Institut f. Medien- & Kommunikationswissenschaft.
  6. Luhmann, N. (1996). Die Realität der Massenmedien. Wiesbaden: Westdeutscher Verlag.
  7. Power, T. G. (2000). Play and Exploration in Children and Animals. Mahwah, New Jersey, London: Lawrence Erlbaum Assoc.
  8. Reilly, M., editor (1974). Play as Exploratory Learning: Studies of Curiosity Behavior. Beverly Hills: Sage.
Download


Paper Citation


in Harvard Style

P. Jantke K. (2010). THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-674-023-8, pages 411-414. DOI: 10.5220/0002779204110414


in Bibtex Style

@conference{csedu10,
author={Klaus P. Jantke},
title={THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2010},
pages={411-414},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002779204110414},
isbn={978-989-674-023-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence
SN - 978-989-674-023-8
AU - P. Jantke K.
PY - 2010
SP - 411
EP - 414
DO - 10.5220/0002779204110414