LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning

Jun Fujima, Anja Hawlitschek, Imke Hoppe

Abstract

Webble technology is the most recent form of Meme Media following Richard Dawkins’ seminal ideas about memetics and relying on Yuzuru Tanaka’s interpretation of the Meme concept in the form of IntelligentPad. The reach of Webble technologies is demonstrated by means of a particular Web-based interactive laboratory. It arises the question how this novel technology is perceived and what impact it has on teaching and learning. This paper describes how to apply different learning methods to use the Webble technology for varying learning goals.

References

  1. Bell, A. (1994). Climate of opinion: Public and media discourse on the global environment. Discourse Society, 5(1):33-64.
  2. Bruner, J. (1961). The act of discovery. Harvard Educational Review, 31(1):21-32.
  3. Buzhardt, J. and Heitzman-Powell, L. (2005). Stop blaming the teachers: The role of usability testing in bridging the gap between educators and technology. Electronic Journal for the Integration of Technology in Education, 4:1-19.
  4. Dawkins, R. (1976). The Selfish Gene. Oxford University Press.
  5. Deci, E. L. and Ryan, R. M. (1985). Intrinsic motivation and self-determination in human behavior. Perspectives in social psychology. Plenum, New York.
  6. Huizinga, J. (2006). Homo Ludens: Vom Ursprung der Kultur im Spiel. Rowohlt, Reinbek bei Hamburg, 20. aufl. edition.
  7. Kirschner, P. A., Sweller, J., and Clark, R. E. (2006). Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist, 41:75-86.
  8. Kuwahara, M. and Tanaka, Y. (2009). Webble world portal. http://www.meme.hokudai.ac.jp/WebbleWorldPortal/.
  9. Leong, L. (2003). Theoretical models in is research and the technology acceptance model (tam). In Davis, C. K., editor, Technologies & methodologies for evaluating information technology in business, pages 1-30. IRM Press, Hershey PA.
  10. Loyens, S. M. M. and Gijbels, D. (2008). Understanding the effects of constructivist learning environments: introducing a multi-directional approach. Instructional Science, 36:351-357.
  11. Mitgutsch, K. (2008). Digital play-based learning: A philosophical-pedagogical perspective on learning and playing in computer games. HUMAN IT.
  12. Peters, H. P. and Heinrichs, H. (2008). Legitimizing climate policy: The 'risk construct' of globale climate change in the german mass media. International Journal of Sustainability Communication, 3(3):14-36.
  13. Piaget, J. (2003). Meine Theorie der geistigen Entwicklung. Beltz-Taschenbuch. Beltz, Weinheim, Basel, Berlin, 1. aufl. edition.
  14. Prensky, M. (2001). Digital game-based learning. McGraw-Hill, New York.
  15. Salazar, E. A. and Macias, M. E. (2009). Virtual 3d controllable machine models for implementation of automations laboratories. In 39th ASEE/IEEE Frontiers in Education Conference, San Antonio, TX, USA, October 18-21, 2009, pages T2C1-T2C5.
  16. Tanaka, Y. (2003). Meme Media and Meme Market Architectures: Knowledge Media for Editing, Distributing, and Managing Intellectual Resources. IEEE Press & Wiley-Interscience.
  17. TNS Opinion & Social (2009). Eurobarometer 2009: Europeans' attitudes towards climate change. http://ec.europa.eu/public opinion/standard en.htm. Special Eurobarometer 313, European Parliament, European Commission.
  18. Windschitl, M. and Sahl, K. (2002). Tracing teachers' use of technology in a laptop computer school: The interplay of teacher beliefs, social dynamics, and institutional culture. American Educational Research Journal, 39(1):165-205.
  19. Zhao, Y. and Frank, K. A. (2003). Factors affecting technology uses in schools: An ecological perspective. American Educational Research Journal, 40(4):807-840.
Download


Paper Citation


in Harvard Style

Fujima J., Hawlitschek A. and Hoppe I. (2010). LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-674-023-8, pages 215-220. DOI: 10.5220/0002779502150220


in Bibtex Style

@conference{csedu10,
author={Jun Fujima and Anja Hawlitschek and Imke Hoppe},
title={LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2010},
pages={215-220},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002779502150220},
isbn={978-989-674-023-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning
SN - 978-989-674-023-8
AU - Fujima J.
AU - Hawlitschek A.
AU - Hoppe I.
PY - 2010
SP - 215
EP - 220
DO - 10.5220/0002779502150220