THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS

Andrea Hofmann, Imke Hoppe, Klaus P. Jantke

Abstract

People with intellectual disabilities are a part of our society, but unfortunately, they are often excluded. Their assistance includes everything they need in their lives. The work in the various workshops for people with disabilities often gives them the feeling that they are needed, but few can find access to an independent life by further developing and training of themselves. The pleasure of (digital) game playing and learning with a game is not yet considered a standard constituent of leisure time activities in sheltered workshops for people with an intellectual disability. Qualitative studies with off-the-shelf digital games have demonstrated enormous potentials of game playing for the assistance of people with an intellectual disability. However, conventional off-the-shelf digital games have severe limitations. The authors’ qualitative studies lead (i) to a requirement specification and (ii) to the design and implementation of a completely new digital game meeting essential needs of people with an intellectual disability. The present publication surveys the results of the qualitative observations and leads to the recently completed game design.

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Paper Citation


in Harvard Style

Hofmann A., Hoppe I. and Jantke K. (2010). THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-674-024-5, pages 220-225. DOI: 10.5220/0002781102200225


in Bibtex Style

@conference{csedu10,
author={Andrea Hofmann and Imke Hoppe and Klaus P. Jantke},
title={THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2010},
pages={220-225},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002781102200225},
isbn={978-989-674-024-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS
SN - 978-989-674-024-5
AU - Hofmann A.
AU - Hoppe I.
AU - Jantke K.
PY - 2010
SP - 220
EP - 225
DO - 10.5220/0002781102200225