UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES

Won Moon, Joong-Ho Lee, Ji-Hyung Park

Abstract

There exists a multitude of different platforms for educational games. As technology continues to mature, various new devices will arise, some of which may yield substantial benefits for such educational applications. In this paper, we discuss the potential effectiveness of one particular device for educational games, interactive tabletops. We introduce what we believe are the key reasons why interactive tabletops are appropriate for this domain. In addition, we present two of the games we have developed for evaluating our claims. Although we have not yet conducted a complete user evaluation, we will provide some of our impressions from preliminary trials.

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Paper Citation


in Harvard Style

Moon W., Lee J. and Park J. (2010). UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010) ISBN 978-989-674-024-5, pages 478-483. DOI: 10.5220/0002858204780483


in Bibtex Style

@conference{gperp10,
author={Won Moon and Joong-Ho Lee and Ji-Hyung Park},
title={UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010)},
year={2010},
pages={478-483},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002858204780483},
isbn={978-989-674-024-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010)
TI - UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES
SN - 978-989-674-024-5
AU - Moon W.
AU - Lee J.
AU - Park J.
PY - 2010
SP - 478
EP - 483
DO - 10.5220/0002858204780483