AN EFFICIENT METHOD FOR GAME DEVELOPMENT USING COMPILER

Jae Seong Jeong, Soon Ghon Kim

Abstract

As the development of an online game is being more and more extensive, higher manpower become more essential in the development for the game. Especially in programming, it happens that that original scheme that came from the planning department could not be fully developed and expressed in the programmer, depending on the ability of the programmer, coming out with a different result which is less enjoyable than the programmer expected. It is essential to spend much time for checking the error came from planning or programming. Due to solve these kinds of problems, we have developed the complier for only games which uses API for game graphic and API for quest that have been used in development for game. The compiler helps the game planner to find out logical problem directly and manually through manual source coding. Also, through the special game compiler, it would help the game developer to come out with a various kinds of efficient plans. It has the advantages of lowering dependency on the game programmer as well as to lower the cost of production and labor resources.

References

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Paper Citation


in Harvard Style

Jeong J. and Kim S. (2010). AN EFFICIENT METHOD FOR GAME DEVELOPMENT USING COMPILER . In Proceedings of the 12th International Conference on Enterprise Information Systems - Volume 3: ICEIS, ISBN 978-989-8425-06-5, pages 447-450. DOI: 10.5220/0002898804470450


in Bibtex Style

@conference{iceis10,
author={Jae Seong Jeong and Soon Ghon Kim},
title={AN EFFICIENT METHOD FOR GAME DEVELOPMENT USING COMPILER},
booktitle={Proceedings of the 12th International Conference on Enterprise Information Systems - Volume 3: ICEIS,},
year={2010},
pages={447-450},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002898804470450},
isbn={978-989-8425-06-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 12th International Conference on Enterprise Information Systems - Volume 3: ICEIS,
TI - AN EFFICIENT METHOD FOR GAME DEVELOPMENT USING COMPILER
SN - 978-989-8425-06-5
AU - Jeong J.
AU - Kim S.
PY - 2010
SP - 447
EP - 450
DO - 10.5220/0002898804470450