A FRAMEWORK FOR DESIGNING SOCIAL INTERACTIVE SYSTEMS

Di Loreto Ines, Gouaich Abdelkader

Abstract

Digital natives are the potential users of many applications designed and built today. For this generation most of state of the art features related to social interactions and ubiquitous computing will be taken as granted. For this reason, we have to provide design frameworks and methodologies that integrate these features at early design stages. In this paper we propose a framework for designing Social Interactive Systems (SIS) based on four criteria: identity, space, persistence and action. In order to demonstrate the usefulness of the framework the paper will describe an experiment we held with a Social Virtual World developed using the above-mentioned framework.

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Paper Citation


in Harvard Style

Loreto Ines D. and Abdelkader G. (2010). A FRAMEWORK FOR DESIGNING SOCIAL INTERACTIVE SYSTEMS . In Proceedings of the Multi-Conference on Innovative Developments in ICT - Volume 1: ICTEL, (INNOV 2010) ISBN 978-989-8425-15-7, pages 137-144. DOI: 10.5220/0003034401370144


in Bibtex Style

@conference{ictel10,
author={Di Loreto Ines and Gouaich Abdelkader},
title={A FRAMEWORK FOR DESIGNING SOCIAL INTERACTIVE SYSTEMS},
booktitle={Proceedings of the Multi-Conference on Innovative Developments in ICT - Volume 1: ICTEL, (INNOV 2010)},
year={2010},
pages={137-144},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003034401370144},
isbn={978-989-8425-15-7},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Multi-Conference on Innovative Developments in ICT - Volume 1: ICTEL, (INNOV 2010)
TI - A FRAMEWORK FOR DESIGNING SOCIAL INTERACTIVE SYSTEMS
SN - 978-989-8425-15-7
AU - Loreto Ines D.
AU - Abdelkader G.
PY - 2010
SP - 137
EP - 144
DO - 10.5220/0003034401370144