Bobak Mortazavi, Hagop Hagopian, Jonathan Wodbridge, Behrooz Yadegar, Majid Sarrafzadeh


This paper presents a novel wireless body-wearable sensor system to control video games, making the user more active while gaming. Our system uses data gathered from accelerometers and pressure sensors worn by the player, to detect specific movements, which are used as in-game motion controls. Our system is designed to detect different types of motions, and with proper integration into any game, will ensure that the player will constantly remain active. To demonstrate, our system was adapted to a popular soccer game that uses the player’s various leg motions as replacements for keyboard strokes. The result is a higher heart rate and calorie burn for the user, making the overall experience significantly healthier and more active than analogous sedentary video games.


  1. Activision Blizzard Inc. (2010). Call of duty(r): Modern warfare(r) 2 surpasses $1 billion in retail sales worldwide. http://investor.activision.com/ releasedetail.cfm?ReleaseID=437383.
  2. Ainsworth, B. E., Haskell, W. L., Leon, A. S., Jacobs, D. R., Montoye, H. J., Sallis, J. F., and Paffenbarger, R. S. (1993). Compendium of physical activities: classification of energy costs of human physical activities. Medicine & Science in Sports & Exercise, 25(1).
  3. Alankus, G., Lazar, A., May, M., and Kelleher, C. (2010). Towards customizable games for stroke rehabilitation. In CHI 7810: Proceedings of the 28th international conference on Human factors in computing systems, pages 2113-2122, New York, NY, USA. ACM.
  4. Analog Devices (2010). Adxl335: Small, low power, 3-axis 3 g accelerometer. http://www.analog.com/ en/sensors/inertial-sensors/adxl335/products/ product.html.
  5. Avci, A., Bosch, S., Marin-Perianu, M., Marin-Perianu, R. S., and Havinga, P. J. M. (2010). Activity recognition using inertial sensing for healthcare, wellbeing and sports applications: A survey. In 23th International Conference on Architecture of Computing Systems, ARCS 2010, Hannover, Germany, pages 167- 176, Berlin. VDE Verlag.
  6. Brown, D. (2006). Playing to win: Video games and the fight against obesity. Journal of the American Dietetic Association, 106(2):188 - 189.
  7. Chang, C.-C. and Lin, C.-J. (2001). LIBSVM: a library for support vector machines. Software available at http://www.csie.ntu.edu.tw/~cjlin/libsvm.
  8. Electronic Arts Inc. (2009). Fifa 10 continues record sales pace; fifa 10 ultimate team announced. http://investor.ea.com/releasedetail.cfm?ReleaseID= 427414.
  9. Hagopian, H. (2010). Health and gaming: Making the body more active. Master's thesis, University of California, Los Angeles.
  10. Hsiao, M.-C., Amini, N., and Sarrafzadeh, M. (2010). A wireless home automation system for childhood obesity prevention. In Proceedings of the International Conference on Biomedical Electronics and Devices.
  11. Jung, Y. and Cha, B. (2010). Gesture Recognition Based on Motion Inertial Sensors for Ubiquitous Interactive Game Contents. IETE Technical Review.
  12. Li, C., Ford, E. S., McGuire, L. C., and Mokdad, A. H. (2007). Increasing trends in waist circumference and abdominal obesity among u.s. adults[ast]. Obesity, 15(1):216-216.
  13. Maloney, A. E., Carter Bethea, T., Kelsey, K. S., Marks, J. T., Paez, S., Rosenberg, A. M., Catellier, D. J., Hamer, R. M., and Sikich, L. (2008). A pilot of a video game (ddr) to promote physical activity and decrease sedentary screen time. Obesity, 16(9):2074-2080.
  14. Microsoft (2010). kinect for xbox 360 is official name of microsofts controller-free game device. http://www.microsoft.com/presspass/features/2010/ jun10/06-13kinectintroduced.mspx.
  15. Mokka, S., Väätänen, A., Heinilä, J., and Välkkynen, P. (2003). Fitness computer game with a bodily user interface. In ICEC 7803: Proceedings of the second international conference on Entertainment computing, pages 1-3, Pittsburgh, PA, USA. Carnegie Mellon University.
  16. Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., and Wulf, V. (2007). Sports over a distance. Personal and Ubiquitous Computing, 11:633-645.
  17. Nintendo Co. Ltd. (2009). Financial results briefing for the three-month period ending june 2009. http:// www.nintendo.co.jp/ir/pdf/2009/090731e.pdf.
  18. Nintendo Co. Ltd. (2010). Consolidated financial statements. http://www.nintendo.co.jp/ir/pdf/2010/ 100506e.pdf.
  19. Rey-Lopez, J. P., Vicente-Rodrguez, G., Biosca, M., and Moreno, L. A. (2008). Sedentary behaviour and obesity development in children and adolescents. Nutrition, Metabolism and Cardiovascular Diseases, 18(3):242 - 251.
  20. Robinson, T. N. (1999). Reducing Children's Television Viewing to Prevent Obesity: A Randomized Controlled Trial. JAMA, 282(16):1561-1567.
  21. Stach, T., Graham, T. C. N., Brehmer, M., and Hollatz, A. (2009). Classifying input for active games. In ACE 7809: Proceedings of the International Conference on Advances in Computer Enterntainment Technology, pages 379-382, New York, NY, USA. ACM.
  22. Stettler, N., Signer, T. M., and Suter, P. M. (2004). Electronic games and environmental factors associated with childhood obesity in switzerland[ast][ast]. Obesity, 12(6):896-903.
  23. Texas Instruments (2010). Msp43016-bit ultra-low power mcus. http://focus.ti.com/mcu/docs/mcuprodover view.tsp?sectionId=95&tabId=140&familyId=342& DCMP=MCU other&HQS=Other+IL+msp430.
  24. Thompson, D., Baranowski, T., Buday, R., Baranowski, J., Thompson, V., Jago, R., and Juliano Griffith, M. (2008). Serious Video Games for Health: How Behavioral Science Guided the Design of a Game on Diabetes and Obesity. Simulation & Gaming.
  25. Wang, Y., Beydoun, M. A., Liang, L., Caballero, B., and Kumanyika, S. K. (2008). Will all americans become overweight or obese? estimating the progression and cost of the us obesity epidemic. Obesity, 16(10):2323-2330.
  26. Whitehead, A., Crampton, N., Fox, K., and Johnston, H. (2007). Sensor networks as video game input devices. In Future Play 7807: Proceedings of the 2007 conference on Future Play, pages 38-45, New York, NY, USA. ACM.

Paper Citation

in Harvard Style

Mortazavi B., Hagopian H., Wodbridge J., Yadegar B. and Sarrafzadeh M. (2011). A WIRELESS BODY-WEARABLE SENSOR SYSTEM FOR DESIGNING PHYSICALLY INTERACTIVE VIDEO GAMES . In Proceedings of the International Conference on Biomedical Electronics and Devices - Volume 1: BIODEVICES, (BIOSTEC 2011) ISBN 978-989-8425-37-9, pages 62-69. DOI: 10.5220/0003159100620069

in Bibtex Style

author={Bobak Mortazavi and Hagop Hagopian and Jonathan Wodbridge and Behrooz Yadegar and Majid Sarrafzadeh},
booktitle={Proceedings of the International Conference on Biomedical Electronics and Devices - Volume 1: BIODEVICES, (BIOSTEC 2011)},

in EndNote Style

JO - Proceedings of the International Conference on Biomedical Electronics and Devices - Volume 1: BIODEVICES, (BIOSTEC 2011)
SN - 978-989-8425-37-9
AU - Mortazavi B.
AU - Hagopian H.
AU - Wodbridge J.
AU - Yadegar B.
AU - Sarrafzadeh M.
PY - 2011
SP - 62
EP - 69
DO - 10.5220/0003159100620069