Fan Zhao, Qingju Huang


Online browser game is becoming one of the most promising and lucrative growth markets. A comprehensive understanding of online browser game adoption is the first step to understand browser game adoption. A growing body of research into the experience and effects of online games indicates that the enjoyment of playing is a complex, dynamic and multifaceted phenomenon. Based on Technology acceptance model, Flow, Theory of Planned Behavior, and social role theory, this paper proposed an integrated framework that explains player behavior toward adoption of online browser games. A survey was conducted to evaluate the research model. The results indicated that increasing consumers’ perceptions of ease of use, flow experience, social norms, attitude, Perceived behavioral control, subjective norm, critical mass, descriptive norms, perceived enjoyment, and relaxation, and providing players with low access cost would improve their acceptance of online browser games.


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Paper Citation

in Harvard Style

Zhao F. and Huang Q. (2011). UNDERSTANDING HCI ISSUES OF BROWSER GAME PLAYING IN CHINA - An Empirical Study . In Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS, ISBN 978-989-8425-56-0, pages 254-260. DOI: 10.5220/0003496002540260

in Bibtex Style

author={Fan Zhao and Qingju Huang},
booktitle={Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS,},

in EndNote Style

JO - Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS,
SN - 978-989-8425-56-0
AU - Zhao F.
AU - Huang Q.
PY - 2011
SP - 254
EP - 260
DO - 10.5220/0003496002540260