UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression

Younbo Jung

Abstract

In this study I investigated the effects of depicted character roles and wishful identification with the main character on aggression and game enjoyment among players in violent video games. The results (n = 36) showed that character roles (e.g., the police, gangster, and athlete) did not have any significant effect on post-game aggression. However, there was a significant association among depicted character roles, wishful identification, and game enjoyment. Implications in terms of the level of aggression, identification with the game character, and game enjoyment are discussed.

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Paper Citation


in Harvard Style

Jung Y. (2011). UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression . In Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS, ISBN 978-989-8425-56-0, pages 261-266. DOI: 10.5220/0003497802610266


in Bibtex Style

@conference{iceis11,
author={Younbo Jung},
title={UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression},
booktitle={Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS,},
year={2011},
pages={261-266},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003497802610266},
isbn={978-989-8425-56-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 13th International Conference on Enterprise Information Systems - Volume 4: ICEIS,
TI - UNDERSTANDING MEDIA VIOLENCE FROM A ROLE-PLAY PERSPECTIVE - Effects of Various Types of Violent Video Games on Players’ Cognitive Aggression
SN - 978-989-8425-56-0
AU - Jung Y.
PY - 2011
SP - 261
EP - 266
DO - 10.5220/0003497802610266