STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues

Gustavo Rovelo, Francisco Abad, M.-Carmen Juan, Emilio Camahort

Abstract

The use of stereoscopy as a depth cue in current computer graphics technology is increasingly popular. On the other hand, in a Desktop Augmented Reality (AR) environment, a web cam and a set of printed markers allow the user to interact with an augmented view of the environment in the computer display. So, it seems a logical step for Desktop Augmented Reality systems to take advantage of the available stereoscopic hardware to improve the realism of the augmented scenes. The main problem of Desktop AR applications is that they will be used in different and unprepared environments (wide variety of hardware, inconsistent and unpredictable lighting conditions, etc.) Therefore, it is crucial to understand how adverse conditions affect user experience. Furthermore, Desktop AR applications usually present conflicts in the depth cues presented to the users: viewpoint offset and incorrect occlusions between real and virtual objects. We use the within subjects experimental approach to evaluate user performance in an Augmented Reality game. Our goal is to find if stereoscopic graphics help to reduce the impact of the other depth cues conflicts inherent to Desktop AR applications.

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Paper Citation


in Harvard Style

Rovelo G., Abad F., Juan M. and Camahort E. (2012). STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues . In Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012) ISBN 978-989-8565-02-0, pages 460-465. DOI: 10.5220/0003852304600465


in Bibtex Style

@conference{grapp12,
author={Gustavo Rovelo and Francisco Abad and M.-Carmen Juan and Emilio Camahort},
title={STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)},
year={2012},
pages={460-465},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003852304600465},
isbn={978-989-8565-02-0},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2012)
TI - STEREOSCOPIC VISION IN DESKTOP AUGMENTED REALITY - User Performance in the Presence of Conflicting Depth Cues
SN - 978-989-8565-02-0
AU - Rovelo G.
AU - Abad F.
AU - Juan M.
AU - Camahort E.
PY - 2012
SP - 460
EP - 465
DO - 10.5220/0003852304600465