Peter Blanchfield, Kamal Basha Madarsha, Mohd. Syarqawy Hamzah


Spatial reasoning including mental rotation ability has been seen to be linked to the ability to think scientifically and to do abstract tasks such as programming. There has been some attempt in the past to investigate ways in which navigating in hyperspace is affected by the ability to navigate in real spaces. The purpose of the current study has been to examine differences between training approaches to improve spatial ability using a video game and a block building approach. Understanding the differences of spatial performance needed to perform the training activities will eventually lead to better development of training procedure. The results show a greater relationship to gender than initial ability in the value of different types of game (computer or otherwise) but this could have been masked by lack of computer game interest in the female participants. There also would seem to be a limit to the level of improvement in skill that games can provide.


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Paper Citation

in Harvard Style

Blanchfield P., Basha Madarsha K. and Syarqawy Hamzah M. (2012). THE USE OF COMPUTER GAMES IN TRAINING SPATIAL REASONING . In Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012) ISBN 978-989-8565-07-5, pages 525-530. DOI: 10.5220/0003883905250530

in Bibtex Style

author={Peter Blanchfield and Kamal Basha Madarsha and Mohd. Syarqawy Hamzah},
booktitle={Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012)},

in EndNote Style

JO - Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012)
SN - 978-989-8565-07-5
AU - Blanchfield P.
AU - Basha Madarsha K.
AU - Syarqawy Hamzah M.
PY - 2012
SP - 525
EP - 530
DO - 10.5220/0003883905250530