Jan Holz, Nadine Bergner, Andreas Schäfer, Ulrik Schroeder


Within the project IGaDtools4MINT one of our goals is a pedagogical redesign of the introductory phase of CS studies. This paper describes an approach to develop and use serious games on multi touch tables to support collaborative learning processes at university. After giving a short overview over the context of the project, we briefly describe the educational and technological concepts behind the development process. As an example a multi touch application for learning resolution in propositional logic through collaboration and competition is introduced.


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Paper Citation

in Harvard Style

Holz J., Bergner N., Schäfer A. and Schroeder U. (2012). SERIOUS GAMES ON MULTI TOUCH TABLES FOR COMPUTER SCIENCE STUDENTS . In Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012) ISBN 978-989-8565-07-5, pages 519-524. DOI: 10.5220/0003965405190524

in Bibtex Style

author={Jan Holz and Nadine Bergner and Andreas Schäfer and Ulrik Schroeder},
booktitle={Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012)},

in EndNote Style

JO - Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: SGoCSL, (CSEDU 2012)
SN - 978-989-8565-07-5
AU - Holz J.
AU - Bergner N.
AU - Schäfer A.
AU - Schroeder U.
PY - 2012
SP - 519
EP - 524
DO - 10.5220/0003965405190524