Time as a Heuristic in Serious Games for Education

Răzvan Rughiniș

Abstract

The article proposes a conceptual framework for studying the organization of time in educational games. A time-focused analysis can productively examine time frames and time work in a serious game, in order to understand its timescapes of learning, and its politics of time. Games may be designed to accommodate strategies of play of variable time intensity, to assist players’ time work, to support dynamics of learning, to encourage knowledge of history and foresight, and to illustrate various economies of time.

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Paper Citation


in Harvard Style

Rughiniș R. (2013). Time as a Heuristic in Serious Games for Education . In Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-8565-53-2, pages 580-585. DOI: 10.5220/0004388605800585


in Bibtex Style

@conference{csedu13,
author={Răzvan Rughiniș},
title={Time as a Heuristic in Serious Games for Education},
booktitle={Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2013},
pages={580-585},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004388605800585},
isbn={978-989-8565-53-2},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 5th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Time as a Heuristic in Serious Games for Education
SN - 978-989-8565-53-2
AU - Rughiniș R.
PY - 2013
SP - 580
EP - 585
DO - 10.5220/0004388605800585