Crowd Simulation on a Graphics Processing Unit based on a Least Effort Model

Sankha B. Dutta, Robert D. McLeod

Abstract

Large crowd simulation is becoming a very important field of study for many researchers. In this paper we endeavour to study large crowds and their interactions with each other and the environment. The interaction is based on a very simple Least Effort Model inspired from a real world pedestrian modelling scenario. The simulation of the crowd is computationally very expensive and GPU modelling and simulation is a viable alternative computational means to accelerate the simulation process. Compute Unified Device Architecture or CUDA is used for GPU implementation.

References

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Paper Citation


in Harvard Style

B. Dutta S. and D. McLeod R. (2013). Crowd Simulation on a Graphics Processing Unit based on a Least Effort Model . In Proceedings of the 3rd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH, ISBN 978-989-8565-69-3, pages 369-376. DOI: 10.5220/0004488903690376


in Bibtex Style

@conference{simultech13,
author={Sankha B. Dutta and Robert D. McLeod},
title={Crowd Simulation on a Graphics Processing Unit based on a Least Effort Model},
booktitle={Proceedings of the 3rd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,},
year={2013},
pages={369-376},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004488903690376},
isbn={978-989-8565-69-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 3rd International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,
TI - Crowd Simulation on a Graphics Processing Unit based on a Least Effort Model
SN - 978-989-8565-69-3
AU - B. Dutta S.
AU - D. McLeod R.
PY - 2013
SP - 369
EP - 376
DO - 10.5220/0004488903690376