Simulation of Surgical Cutting in Deformable Bodies using a Game Engine

Martin Kibsgaard, Kasper K. Thomsen, Martin Kraus

Abstract

Simulators as a training tool for surgeons are becoming more important with the increase of minimally invasive surgery and a wish to limit training on animals, especially in the field of robotic surgery. Accessibility to surgery simulators is currently limited and the ability to cut is restricted. This paper presents a feasibility study for implementing academic methods in a low-cost game engine. Expanding on previous work, a lowcost surgery simulator is implemented to adress these issues. We focus on the implementation of cutting in deformable objects in a game engine. The deformable objects are implemented using a spring mass model combined with a volumetric tetrahedral mesh. The cutting algorithm is semi-progressive and allows for arbitrary cuts in the deformable objects. The prototype was evaluated by a chief surgeon with expertise in robot surgery and experience with commercial simulators. The low-cost prototype presents a step towards robotic surgery simulators that are able to simulate complete surgical procedures.

References

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Paper Citation


in Harvard Style

Kibsgaard M., K. Thomsen K. and Kraus M. (2014). Simulation of Surgical Cutting in Deformable Bodies using a Game Engine . In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014) ISBN 978-989-758-002-4, pages 342-347. DOI: 10.5220/0004670403420347


in Bibtex Style

@conference{grapp14,
author={Martin Kibsgaard and Kasper K. Thomsen and Martin Kraus},
title={Simulation of Surgical Cutting in Deformable Bodies using a Game Engine},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)},
year={2014},
pages={342-347},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004670403420347},
isbn={978-989-758-002-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)
TI - Simulation of Surgical Cutting in Deformable Bodies using a Game Engine
SN - 978-989-758-002-4
AU - Kibsgaard M.
AU - K. Thomsen K.
AU - Kraus M.
PY - 2014
SP - 342
EP - 347
DO - 10.5220/0004670403420347