Deformable Muscle Models for Motion Simulation

Tomáš Janák, Josef Kohout


This paper presents a methodology for interactive muscle simulation. The fibres of individual muscles are represented by particles connected by springs, thus creating a deformable model of the muscle. In order to be able to describe human musculoskeletal system, contact between pairs of muscles as well as muscles and bones must be accounted for. Therefore, collision detection and response mechanism which allows both types of contact (soft body vs. rigid body and soft vs. soft body) is presented. The solution is a part of a project dedicated to improvement of the effectiveness of osteoporosis prediction and treatment.


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Paper Citation

in Harvard Style

Janák T. and Kohout J. (2014). Deformable Muscle Models for Motion Simulation . In Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014) ISBN 978-989-758-002-4, pages 301-311. DOI: 10.5220/0004678903010311

in Bibtex Style

author={Tomáš Janák and Josef Kohout},
title={Deformable Muscle Models for Motion Simulation},
booktitle={Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)},

in EndNote Style

JO - Proceedings of the 9th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2014)
TI - Deformable Muscle Models for Motion Simulation
SN - 978-989-758-002-4
AU - Janák T.
AU - Kohout J.
PY - 2014
SP - 301
EP - 311
DO - 10.5220/0004678903010311