3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience

Dragoş Gheorghiu, Livia Ştefan

Abstract

The paper discusses the use of 3D online virtual museums as educational instruments for children in economically disadvantaged communities. It discusses the advantages of simulation and immersion as learning enhancements, compared to traditional learning methods, using a case study based on the currently on-going work of development of a virtual museum (www.timemaps.net/timemap/?page_id=6). Presenting chronologically layered information, the museum offers a series of e-learning modules teaching traditional crafts technologies. The current audience is represented by children from a Romanian village community. The paper covers a description of the methodology used, as well as an evaluation of the usefulness of the solution by the target audience. In conclusion, the paper outlines a strategy for further development of the proposed e-learning solution.

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Paper Citation


in Harvard Style

Gheorghiu D. and Ştefan L. (2014). 3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience . In Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-021-5, pages 379-388. DOI: 10.5220/0004839003790388


in Bibtex Style

@conference{csedu14,
author={Dragoş Gheorghiu and Livia Ştefan},
title={3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2014},
pages={379-388},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004839003790388},
isbn={978-989-758-021-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - 3D Online Virtual Museum as e-Learning Tool - A Mixed Reality Experience
SN - 978-989-758-021-5
AU - Gheorghiu D.
AU - Ştefan L.
PY - 2014
SP - 379
EP - 388
DO - 10.5220/0004839003790388