Recent Developments in Skin Deformation for Character Animation

Shaojun Bian, Lihua You, Jian J. Zhang


Achieving realistic skin deformation efficiently is a very important task for character animation. With the development of skin deformation, the efficiency and effectiveness of character modelling and animation have been obviously enhanced. In this paper, we survey the recent literature on skin deformation according to three types of approaches: purely geometric, physics-based, and data driven. Especially we focus on the work since 2009. We review the problems they primarily tackles, the methodologies they applies, and the advantages and disadvantages they have. At last, we discuss directions for future research.


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Paper Citation

in Harvard Style

Bian S., You L. and Zhang J. (2015). Recent Developments in Skin Deformation for Character Animation . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 122-129. DOI: 10.5220/0005272001220129

in Bibtex Style

author={Shaojun Bian and Lihua You and Jian J. Zhang},
title={Recent Developments in Skin Deformation for Character Animation},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},

in EndNote Style

JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Recent Developments in Skin Deformation for Character Animation
SN - 978-989-758-087-1
AU - Bian S.
AU - You L.
AU - Zhang J.
PY - 2015
SP - 122
EP - 129
DO - 10.5220/0005272001220129