Reward-based Intermittent Reinforcement in Gamification for E-learning

Sheng Luo, Haojin Yang, Christoph Meinel

Abstract

Nowadays gamification is a hot topic in the world, a lot of websites, applications and researches adapt this method to arouse users' motivation. From the past experience, gamification indeed has a positive influence on users' motivation especially in e-learning field. However, the gamification method either is hard to be applied to professional content called meaningful gamification or is negative on user's intrinsic motivation called reward-based gamification. So we study the game addiction mechanism and propose the reward-based intermittent reinforcement method in gamification to take advantage of user independence feature in the latter one and eliminate the negative influence on user's intrinsic motivation. In order to investigate the practicability and integrate effectiveness, we implement this model in our tele-teaching platform.

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Paper Citation


in Harvard Style

Luo S., Yang H. and Meinel C. (2015). Reward-based Intermittent Reinforcement in Gamification for E-learning . In Proceedings of the 7th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-107-6, pages 177-184. DOI: 10.5220/0005402201770184


in Bibtex Style

@conference{csedu15,
author={Sheng Luo and Haojin Yang and Christoph Meinel},
title={Reward-based Intermittent Reinforcement in Gamification for E-learning},
booktitle={Proceedings of the 7th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2015},
pages={177-184},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005402201770184},
isbn={978-989-758-107-6},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 7th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Reward-based Intermittent Reinforcement in Gamification for E-learning
SN - 978-989-758-107-6
AU - Luo S.
AU - Yang H.
AU - Meinel C.
PY - 2015
SP - 177
EP - 184
DO - 10.5220/0005402201770184