Raising Parental Awareness about Game-based Learning

Yulia Piller, Jami Roberts-Woychesin

Abstract

The main argument presented in this paper is that educators, researchers and school administrators must develop effective techniques to educate parents about potential benefits of digital game based learning. Authors suggest that one of the reasons schools are hesitant to introduce video games into the curriculum is the fear of parental objection. This paper provides a few suggestions on what factors might contribute to negative parental attitude toward video games in the classroom; lack of experience with video game play, inadequate understanding of the complex nature of video games, limited knowledge about benefits of game play and negative media messages are among them.

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Paper Citation


in Harvard Style

Piller Y. and Roberts-Woychesin J. (2015). Raising Parental Awareness about Game-based Learning . In Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-108-3, pages 385-389. DOI: 10.5220/0005406203850389


in Bibtex Style

@conference{csedu15,
author={Yulia Piller and Jami Roberts-Woychesin},
title={Raising Parental Awareness about Game-based Learning},
booktitle={Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2015},
pages={385-389},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005406203850389},
isbn={978-989-758-108-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Raising Parental Awareness about Game-based Learning
SN - 978-989-758-108-3
AU - Piller Y.
AU - Roberts-Woychesin J.
PY - 2015
SP - 385
EP - 389
DO - 10.5220/0005406203850389