Barriers and Adaptations of a Digital Game for Older Adults

Robyn Schell, Simone Hausknecht, David Kaufman


The number of older adults playing digital games is increasing. However, there are few studies that focus on barriers that can limit ageing players from fully participating in these games. This paper describes some key findings regarding barriers reported by 17 older adults who played Wii bowling in an eight week tournament and how they adapted their playing style to overcome these barriers. This qualitative study found that physical issues such as visual impairment, balance, and strength affected the way these older adults played, but these limitations did not appear to curtail their enjoyment of the game. This may be partly due to adaptations they implemented in order to play such as using walkers, canes and other aids to support themselves. Adequate space was an important consideration for those using such aids.


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Paper Citation

in Harvard Style

Schell R., Hausknecht S. and Kaufman D. (2015). Barriers and Adaptations of a Digital Game for Older Adults . In Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015) ISBN 978-989-758-102-1, pages 269-275. DOI: 10.5220/0005524002690275

in Bibtex Style

author={Robyn Schell and Simone Hausknecht and David Kaufman},
title={Barriers and Adaptations of a Digital Game for Older Adults},
booktitle={Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015)},

in EndNote Style

JO - Proceedings of the 1st International Conference on Information and Communication Technologies for Ageing Well and e-Health - Volume 1: AGEWELL, (CSEDU 2015)
TI - Barriers and Adaptations of a Digital Game for Older Adults
SN - 978-989-758-102-1
AU - Schell R.
AU - Hausknecht S.
AU - Kaufman D.
PY - 2015
SP - 269
EP - 275
DO - 10.5220/0005524002690275