Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?

Fan Zhang, Simone Hausknecht, Robyn Schell, David Kaufman


This study examined the effectiveness of a Wii Bowling tournament for improving older adults’ attitudes towards digital games. A total of 142 older adults were recruited from 14 senior centers; 81 were placed in the experimental group and 61 in the control group. Participants in the experimental group played in teams of four members formed within each participating site. The 81 participants in the experimental group formed a total of 21 teams, which played against one another in an 8-week tournament. The findings indicate that the Wii Bowling tournament was an effective way to improve older adults’ attitudes towards digital games (t = 2.53, p = .01). Consistent with the findings in previous studies, this research found that co-located social gaming creates a natural context for fun, immersion, and competition.


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Paper Citation

in Harvard Style

Zhang F., Hausknecht S., Schell R. and Kaufman D. (2016). Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games? . In Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-179-3, pages 211-218. DOI: 10.5220/0005734602110218

in Bibtex Style

author={Fan Zhang and Simone Hausknecht and Robyn Schell and David Kaufman},
title={Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU,},

in EndNote Style

JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Can a Wii Bowling Tournament Improve Older Adults’ Attitudes towards Digital Games?
SN - 978-989-758-179-3
AU - Zhang F.
AU - Hausknecht S.
AU - Schell R.
AU - Kaufman D.
PY - 2016
SP - 211
EP - 218
DO - 10.5220/0005734602110218