Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions

Ryohei Egusa, Machi Saito, Fusako Kusunoki, Shigenori Inagaki

Abstract

In this study, we present a museum exhibit guide system that uses a tangible user interface: Live Biblia. Based on the visitor’s learning interests, museum exhibits are sorted and mapped by the system. Thus, it is possible to create a unique viewing map for the visitor, unrestricted by the existing exhibit environment. We describe the development and evaluation of the implemented Live Biblia prototype, which provides exhibit information based on selected material objects. We conducted evaluation experiments to examine the system’s effectiveness. The results suggest that the interface prototype using physical objects spurred participants’ interest in paleontology and facilitated effective museum exhibit learning. Additionally, we found that presenting information in the prototype animation aroused the participants’ motivation to learn and supported the viewing of not only the single fossil object but also the related museum exhibits.

References

  1. Bell, P., Lewenstein, B., Shouse, A. W., & Feder, M. A. (Eds.), 2009. Learning Science in Informal Environments: People, Place, and Pursuits, National Academies Press. USA.
  2. Dean, D., 2002. Museum Exhibition: Theory and Practice, Routledge, the Taylor and Francis e-Library. London. (Original work published 1996).
  3. Falk, J. H. & Dierking, L. D., 2012. Museum Experience Revisited., Left Coast Press. USA, 2nd edition.
  4. Ishii, H. & Ulmer, B. 1997. Tangible Bits: Towerd Seamless Interfaces between People, Bits and Atoms. In the Proceedings of Conference on Human Factors in Computing Systems 7897 (pp.1-7). Los Angeles, CA: ACM.
  5. Ishii, H. 2008. The tangible user interface and its evolution. In Communications of the ACM - Organic user interfaces, 51(6), 32-36. doi: 10.1145/ 1349026.1349034.
  6. Marty, P. F., 2000. On-line exhibit design: The sociotechnological impact of building a museum over the World Wide Web. In Journal of the American Society for Information Science, 51(1), 24-32. doi: 10.1002/(SICI)1097-4571(2000)51:1<24::AIDASI5>3.0.CO;2-J.
  7. The International Council of Museums [ICOM], 2007. Museum Definition. Retrieved from http://icom. museum/the-vision/museum-definition/ (Accessed Jan 10, 2016).
Download


Paper Citation


in Harvard Style

Egusa R., Saito M., Kusunoki F. and Inagaki S. (2016). Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions . In Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-179-3, pages 525-530. DOI: 10.5220/0005909705250530


in Bibtex Style

@conference{csedu16,
author={Ryohei Egusa and Machi Saito and Fusako Kusunoki and Shigenori Inagaki},
title={Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2016},
pages={525-530},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005909705250530},
isbn={978-989-758-179-3},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Live Biblia: Evaluation of a Support System with a Tangible Interface for Viewing Science Museum Exhibitions
SN - 978-989-758-179-3
AU - Egusa R.
AU - Saito M.
AU - Kusunoki F.
AU - Inagaki S.
PY - 2016
SP - 525
EP - 530
DO - 10.5220/0005909705250530